Update 0.4.0.173
Extraction points on Headquarters, Airport and Downtown now have more cover. Finding the location you need for a contract on the map is also now easier. Molotov Cocktails and Incendiary Grenades now ignite targets instantly, rather than with a delay. Alongside all of this, a number of client hangs and crashes were fixed, and performance improvements were made.
Gameplay and Balance
- Updated Molotov Cocktails and Incendiary Grenades to immediately ignite enemies splashed with the flammable mixture. Previously, 1–2 seconds in the flame were required to catch fire.
- Updated Devourers to take damage from flamethrowers and areas of fire.
- Updated raid spawn rules so that turning on an equipped flashlight, weapon tactical flashlight, or laser sight immediately ends the short invisibility period when spawning into a raid.
- Drones and Binoculars can no longer be used while driving a vehicle.
- Fixed an issue where Mimics and Statues dealt melee damage to Operatives inside armored vehicles. Base damage statistics for both anomalies remain unchanged.
- Flowermen gathering spots are now populated as intended. Previously, a bug could leave some of these spots fully empty when a raid begins.
- Updated Fireballs to properly display as thermal heat sources when targeted through thermal sights.
- Fixed bugs that allowed the Gravity Gun to create incorrect zones at the point of impact or on a miss. These zones could cause Operatives to get stuck.
Raids and Maps
- Relocated stationary evacuation points in the Headquarters, Airport, and Downtown raids closer to nearby buildings and added cover nearby.
- Adjusted Devourers spawn locations in the Airport raid; they no longer appear at Investigation points of interest.
- Fixed a misplaced gravity zone in the Dam raid that overlapped a staircase.
- Fixed a bug that allowed players to go beyond the boundaries of the Mir Factory map in Hired Ops.
- Fixed a bug that prevented climbing out of the water via a ladder in the Dam raid.
- Fixed a bug that could cause an Operative to get stuck in an elevator in the Downtown raid.
Interface
- It's now easier to find the contract location you need on the map: hovering over a contract in the list makes its icons and zones pulse, while other contracts and map layers are dimmed.
- In the contract reward window, you can now individually select items to send for quick refining.
- Updated the Missions Terminal:
- Open Raids now have an amber icon instead of a blue one.
- Raid variant toggle icons have been enlarged.
- If an Open Raid is unavailable due to the raid rotation schedule, it now shows the opening time and a hint that you can go on an Isolated Raid in the meantime.
When selecting Provided Equipment on the Loadout Check screen, instead of the previous warning, the list of selected Investigations that cannot be completed with that gear is now shown.
Fixed a bug where the cost of reviving a squadmate failed to update dynamically with the number of revivals.
Damage direction indicators now occupy a smaller area in the center of the screen.
The damage indicator now always shows the direction of incoming damage relative to the world, so it now properly rotates together with the camera.
The damage indicator has become more noticeable and stays on screen longer.
Directionless damage (e.g., asphyxiation, vehicle collisions) no longer covers the entire screen with blood splatter. Also, fixed a bug that caused some monster attacks to be incorrectly treated as directionless damage.
Fixed gamepad navigation in the emote wheel so that the selected sector no longer persists the next time the window is opened.
Fixed an audio bug causing side panel open sounds to loop repeatedly on the raid results screen.
Graphics and Performance
- Fixed bugs in the rendering of certain environment objects that could cause client hangs and graphics device resets.
- Fixed rare Vulkan visual artifacts occurring on AMD and Intel GPUs.
- Improved performance in locations with a large amount of vegetation and small environmental objects.
- Fixed a crash occurring when completing an Isolated Raid on PlayStation®.
This announcement was originally published by Matter Team on Steam on Oct 5, 2026.
Open the original on Steam