Afterbeat Update v26.10.8
Changelog (all stuff since launch)
Added
- Radio mini-game: a short blip sfx now plays the moment you land on a signal.
- Radio mini-game: status shows SIGNAL FOUND (3–5 cells), LOCKING (1–2 cells), LOCKED (on the signal), and SIGNAL LOST after you leave the search range.
- Radio mini-game: the status box is now color-coded, with yellow for found, green for locking, blue for locked and pink-red for lost.
- Radio mini-game: the ghost cursor guides players who are stuck to the next signal now.
- Radio mini-game: the status box widens to fit translated text, and fades when the cursor is under it now.
- Hashi_Boss_5: new checkpoint at 103.64s making the first half of hashi now 2 segments.
- Debug console: radio command for the Act3 radio mini-game for QA testing of radio.
Changed
- Radio mini-game: getting closer to a signal is easier to hear. The ping gets louder and higher with each cell, and the static fades out as you close in.
- Updated Facepunch.Steamworks to 2.5.2 (Steamworks SDK 1.61) useful for modders only...
- Each prefab type in the editor now has its own tooltip data (description).
- Unranked arcade levels now sort to the bottom of the list as expected.
Fixed
- Radio mini-game softlock: the puzzle could become impossible to re-enter after being left unsolved this is now fixed.
- SAT-online clearance is now granted the moment the radio puzzle is solved to avoid a softlock.
- Next Training Set could send players back to an earlier scene this no longer is allowed.
- Arcade ranks were never saved locally without an existing rank entry, this is now fixed.
- Ranks are now saved on clear as expected missing ones are filled in from your leaderboard entry, and sorting is fixed.
- You could pause while dead or rewinding. This has been disabled.
- Resolution slider fixed it can now properly go past the resolution while in windowed as expected.
- “Open in Arcade” from the editor now cleans up the editor level first before doing the scene swap.
- Steam Input controller detection updated for the new Steamworks SDK.
- Achievements earned before Steam finished starting up now unlock right away.
- Player_Location trigger: an empty axis now keeps each player’s own position on that axis.
This announcement was originally published by Vitamin Games on Steam on Oct 16, 2026.
Open the original on Steam