Age of Wonders 4

Age of Wonders 4: Manta 1.1 Update - 05/11/2026

Triumph Studios

Hello Godir,

We have a new update: Manta 1.1 bringing fixes across the board! The AI is once again able to finish their turn and the game will no longer get stuck during the opponent phase. All games affected by this issue should now be able to be continued from the last end turn autosave.

Game Version: 1.017.002.126999

  • Updated the Pirate Hat so its bird perches on the Nomad Staff when both are equipped.
  • Added a Pirate Raid icon as a selectable banner icon.
  • Added a notification after a Pirate Dwelling demand event reminding you of the pirate quests available from that dwelling (as long as the dwelling interaction is not on cooldown).
  • Pirate Dwelling Combat Spell “Summon Pirate Captain” - Increased cost from 100 Mana and 40 Casting Points to 200 Mana and 65 Casting Points.
  • Tome of Warding - Added Mark of Invulnerability as a default unlock.

Stability

  • Fixed a crash that could occur when a structure was removed from the world map without being unplaced first, leaving its overview map icon pointing at a structure that no longer existed.
  • Fixed a crash that could occur when hurrying production on a Trade Route whose target city had become invalid (for example a Free City annexed by another player).
  • Fixed a crash that could occur when failing a city quest.
  • Fixed a crash that could occur due to the Pearltide Doom Oceanic Happening removing the Alias on the Pearltide Dome needed for the Life Bond Quest of a Pirate Dwelling.
  • Fixed a crash that could occur when starting a siege battle against an Underground water city with palisade walls, caused by no suitable battle map being available.
  • Fixed a crash that could occur when a unit that had been swallowed whole failed to be resurrected.
  • Fixed a crash that could occur when a combat victory triggered a script that tried to kill a unit that had already died during that combat.
  • Fixed a crash that could occur when a weapon in the Item Forge exceeded the maximum number of upgrade points.
  • Fixed an crash that could occur when attempting to select an Outdated Custom Realm that could be missing some of their world settings in-game (Defender Strength, Crisis, Player Distance, AI Difficulty and the Lord, Marauder and Free City tactical AI profiles); missing settings now fall back to the defaults.
  • Fixed a crash that could occur in the Advanced World Setup screen when the tactical AI profile lists were refreshed while game content was still being reloaded.
  • Fixed a crash that could occur in the window manager while shutting down the game.
  • Fixed a rare crash that could occur when a texture was destroyed while it was still in use.
  • Fixed a hang that could occur during the AI turn due to the new Tomes being available for selection in situations where they shouldn’t be.

AI

  • Fixed an issue where AI players would not pick a Reward Choice in Quest Completion Events for Quests they are allowed to complete.

Art

  • Fixed an issue where appearance pickers in Faction Creation would be hidden when their only options were “None” and “Randomize”. This impacted the Hare and Owlkin Forms.
  • Fixed an issue where the Warbreed, Warlord and Skeleton units would be missing their tails.
  • Fixed an issue where directional arrows would appear while the Nomad settler unit was moving.

Aqualon

  • Fixed an issue where the Warbreed’s upper body would appear too thin and out of proportion when using the Naga Transformation.
  • Fixed skinning issues on the back fin.
  • Fixed an issue where the Aqualon Side Fin would follow the Custom Skin Colour.

Economy

Trade Routes

  • Fixed an issue where a Trade Route could still be created to a city that was no longer a valid target.
  • Fixed an issue where a Trade Route’s production queue would not be cleared when diplomatic states or agreements changed.

Interface

  • Fixed an issue where the Secrets of the Archmages and Silver Seas interface skins would be available to players who do not own the respective expansion.

Text & Descriptions

  • Fixed an issue where the “Excavate” link in the Excavation empire skill’s description was not displayed as a hyperlink.
  • Fixed an issue where the Pirate Dwelling shop’s Tier V unit tooltip would not state that it can only be purchased once.

Multiplayer

  • Fixed an out-of-sync error in multiplayer where a Free City’s Trade Route income was calculated from its income after resource sharing instead of before.

Tactical Combat

  • Fixed an issue where combat against a Free City would end as soon as the Free City’s leader was killed, even though other defenders were still alive.
  • Fixed an issue where the Tidecallers society trait would not spawn a unit during water combat when the Nomad throne city was packed up into a settler.

Tomes

  • Fixed an issue where the Silver Seas tomes would be selectable for players who do not own the DLC.

Units

  • Fixed an issue where the Ironclad had Limited Manoeuvrability during Land Combat.
  • Fixed an issue where the Astral Siphoner’s Astral Pull would not actually pull units.

World Map

  • Fixed an issue where Water Outposts could not replace an existing Province Improvement with a Teleporter Improvement after unlocking Teleporters.
  • Fixed an issue where the Pilgrim’s Temple region in Archon Prophecy realms would not be marked as uninhabitable.

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This announcement was originally published by Triumph Studios on Steam on Nov 5, 2026.

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Age of Wonders 4

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