Alien Dawn

Big Multiplayer Stability Update!

VoyagerVR

The last several weeks I've worked almost exclusively on multiplayer stability. We've run several test games and this new version is a 10x improvement over the previous version.

We will continue to run these developer multiplayer tests so if you are interested in playing along, please let me know!

Big thank you to Adeptus AnonyMu5 &Rawhide Kobayashi for playtesting the game with me for many hours of the last few weeks.

Weapons & Equipment

  • Added Axe
  • Added Two-Handed Grip to the Axe
  • Added Alternate Grip Types for Melee Weapons
  • Improved Loading Shells into Shotguns
  • Reduced the amount of Motion Controller movement required to close the Break-Action Shotgun
  • Reworked Grip Distances for Weapon Socket Components
  • Fixed Auto ADS on Pistols not working correctly for Clients
  • Improved reliability of Auto Pistol ADS

Multiplayer & Networking

  • Added Predictive Interpolation Mode toggle for nearby Replicated Physics Actors
  • Added high-priority replication for Items when hit by Physics Objects or when Gripping Mags from Inventory
  • Revised NPC Movement Replication and Physics Simulation modes
  • Added multiple quality levels for NPC Net Update Rate and Priority based on distance from Players
  • Fixed Grasping Hands and Held Items not staying connected to Motion Controllers on Clients
  • Fixed Grasping Hands getting stuck in a pose when dropping non-Replicated Objects
  • Fixed Items momentarily disappearing when placed on the ground for Clients
  • Added a fix for Client Inventory Items being left behind after disconnecting
  • Fixed other Players' Vests highlighting when their Grip overlaps the Vest
  • Fixed a Chaos Physics collision crash on Clients when an Actor is destroyed on the Server before being destroyed on the Client
  • Smoothed NPC Grenade Throw movement for Clients
  • Added proximity-based performance optimizations to Remote Player Meshes and Movement Components
  • Optimized Inventory Overlap Components for all Remote Players
  • Added alternate Shirt Colors for each new Player

NPCs & AI

  • Soldiers now perform random behaviors while in Defend and Flee states
  • Balanced NPC Difficulty and Spawn Amounts across all Levels
  • Improved NPC Movement Replication and Physics Simulation
  • Alien Fireballs now explode after a single hit
  • Fixed Alien Fireballs persisting after the Alien dies

Vehicles

  • Improved Vehicles launching when entering on high-ping servers
  • Fixed Vehicles flying when entering for Remote Players
  • Hid Leg Bones when Driving

VOIP

  • Added Occlusion for VOIP
  • Fixed VOIP being disabled while inside Vehicles
  • Fixed VOIP becoming completely disabled after Loading a new Level

World & Environment

  • Added Wind Sound FX to Snowy Trees
  • Fixed Collision on Barbed Wire and Road Block Meshes
  • Fixed Float Screen Light being enabled by default when a VR Player loads into Multiplayer

This announcement was originally published by VoyagerVR on Steam on Sep 25, 2026.

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Alien Dawn

$13.99co-op · early-access

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