Hotfix #1

Fixed
Armored Hits: Improved Damage Feedback
- Fixed an issue where the first dent (1/2 or 1/3) incorrectly said the segment was “still intact” without mentioning its remaining armor.
- The first dent now correctly indicates that the segment still has armor.
- Fixed an issue where a later dent that does not destroy the tile (2/3) did not properly communicate the armor state.
- The 2/3 damage state now indicates that the armor is cracking.
- Destroyed tiles continue to correctly display “Segment destroyed.”
Updated Board Visuals
- Early dents now use the existing lighter crack artwork ( segment hurt ).
- The final living armor layer now uses the existing full X artwork ( shotbutalive ).
- Removed the issue where every wounded enemy tile used the same purple X blob regardless of its damage state.
- No new artwork was added.
- No “2/3” text is displayed on the tile.
- No shield pips were added to the tile.
These changes make armored damage states clearer in both the combat log and on the board without adding new UI or artwork.
This announcement was originally published by Myrt on Steam on Aug 18, 2026.
Open the original on Steam