Tell Me as I Go

Tell Me as I Go — tutorial mode (VS AI)
- New difficulty before Easy: Tap enemy distance numbers to lock clue hints and rule out impossible tiles. In-battle card coach highlights useful attack cards, reroll advice, and contextual special-card tips. Gentler AI below Easy.
- Contextual battle SFX: Sounds wired to real events: menu vs in-game UI, card picks, cancel, creature vocals, hurt/death, segment destroy, terrain hit/repair, burrow/move, sonar scan+reveal, shield blocks, heal/buff magic.
- Steam achievements, cloud saves, rich presence & friend invites: Native Steam integration implemented on the Rust side. Achievements unlock, saves sync to Steam Cloud, rich presence works, Shift+Tab invite/join works.
- Cinematic board-event animations
- Korean & French localization
- Special card rejection bubble: Floating reason above a card when it can't be played (wrong phase or no target).
- AI difficulty default: Easy for first-time players (was Hard).
- Mending, Burrow, Shield, Rotate, Reinforce, Plating — clicking your own creature tiles now works
- Barrage card text — now correctly says 4 random unresolved enemy tiles (all 11 languages).
- Target Lock — blocked after attacks spent
This announcement was originally published by Myrt on Steam on Aug 18, 2026.
Open the original on Steam