All But Weak: v0.5 - Elementals
Multiplayer (Experimental)
- Play through the Ascent together with up to 4 players, online over Steam.
- Each player picks their own skin and readies up before the run starts.
- Everyone plays the same run: same seed, rooms, enemies, and drops.
- The Forge: each player gets their own independent upgrade room and quest.
- Experimental: still in active development, expect crashes and instability.
New Content
- Play Again: added quick restart option to game over screen and pause menu.
- Enemy Biomes: enemies are now tied to specific biomes.
- New Enemies: added dozens of new enemy types across every biome.
- New Elites: added for Arcane, Holy, Shadow, and Elementless.
- Enemy Abilities: added 12 new abilities.
- Run-End Report: added detailed combat statistics screen at the end of each run.
- New Achievement: Couch Potato.
- New Achievement: Power Nap.
Quality of Life
- Enemy Bullets: now render as rotating squares, so hostile shots are easier to recognize.
Balance
- Enemy Discovery: reveal chance for an enemy is now 20%.
- Armor of enemies can now be destroyed.
- Hook attacks now end with a radial burst of bullets.
- Enemy shield walls now shatter after 3 hits.
- Shield-casting enemies are now capped at 1 per room.
- Ground slam ability cooldown increased from 5.5s to 9s.
- Teleporting enemies now have a longer telegraph before blinking (0.3s to 0.6s).
- Artillery enemies no longer have an AoE explosion attack.
Bug Fixes
- Fixed missing translations in the pause menu across all supported languages.
- Fixed enemy ability flying forever past its max range instead of despawning.
- Fixed enemy pull attacks barely dragging you in.
- Fixed Fragile ("Start with half HP") also halving HP gained from every source for the rest of the run.
- Fixed enemy telegraph lines not matching actual attack range (dash, hook attacks).
This announcement was originally published by Hikyu on Steam on Aug 14, 2026.
Open the original on Steam