Ancient Wars: Medieval Crusades

Update 0.40 is Here! Conquest/Domination Mode, New Features and much more!!

JOTASOFT STUDIOS

Greeting Strategists!

First of all, we want to thank you for your patience. This update took longer than expected due to a critical bug that many community members had reported — units becoming unresponsive or refusing to move. Fixing it required extensive testing and a major rewrite of core systems. The good news? It’s been 100% resolved.

Along the way, we also added several highly requested features that many of you had been asking for!

A huge thank you to everyone who took the time to report bugs and provide feedback — your support is what keeps this project moving forward and evolving!

Below is the list with all the content of this update :

New features/content:

  • Conquest/Domination Game Mode: 4 exclusive maps for Conquest/Domination Mode (+3 more currently in development and coming soon!)
  • Hotkey icons added to all buttons in the command panel for quicker access.
  • Added New campaign objective window now shows main goals directly in-game.
  • Added a red indicator in the Hint Window when you don't have enough resources or population to perform an action.
  • FPS Optimization for High-Unit-Count Scenarios (Performance boost of 10-20% depending on PC specs)
  • Improved Unit Pathfinding
  • Unit Colision & Formation System: - Better Unit Collision System - Enhanced Formation System (Formations now perform better with large groups of units) - Improved Unit Handling System (Better responsiveness and control when managing large groups of units)
  • Workshop Enhancements: - Added Automatic Image Upload System for item previews in the Workshop (Uploaded or updated maps now generate preview images without user input) - Users can now upload custom preview images for Workshop items (Use "steampreview.png" in the created map folder) - Default minimaps are now displayed in-game menus if no custom minimap is provided - Fixed Minimaps in Editor (No longer displays a minimap from a previously loaded map in menus)
  • Added Full Russian Voice Localization
  • New lighting added to the map of Mission 4 in the Crusades campaign.
  • Added Victory Sound when completing campaigns

Bug/Error Correction:

  • Fixed a bug where certain units would sometimes become immobile and unusable.
  • Fixed a bug causing large armies to occasionally freeze and stop responding.
  • Fixed a bug where units would often become unusable when fighting on bridges, getting stuck underneath them.
  • Multiplayer Fixes: - Fixed Desync triggers related to unit recruitment across all civilizations. - Fixed Desync triggers involving heroes: Hermann and Walter (Crusaders), and Batu Khan (Mongols). - Fixed Desync trigger linked to unit recruitment in the Arab Mercenary Camp. - Fixed Mercenary Camp Multiplayer Bug in Arabians (Prevented players from repeatedly recruiting mercenary templates with fast clicks)
  • Fixed a bug that miscalculated hero costs when re-recruiting them after death and level progression.
  • Fixed Worker Command Display Bug for Support Units

Balance:

  • Balanced Wall Construction Cost and Time (Walls are now more practical and useful in gameplay)
  • Balance adjustments: Increased health and damage points gained by heroes with each level up.

I hope you like this update and feel free to give your feedback or any suggestions as always.

Official Discord of the game:

Link

This announcement was originally published by JOTASOFT STUDIOS on Steam on Apr 25, 2025.

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Ancient Wars: Medieval Crusades

$19.99action · adventure

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