Beyond the Circle Update
What's New
- Night Countdown: once the siren ends, a moon timer appears in the top-right corner so you always know how long you have to survive.
- Faster Day/Night Cycle: nights are now much shorter and days are a bit longer. But every death during the night makes it angrier...
- Beyond the Base: the world outside the safe zone has lost its colour, and the edge of the base now has its own unsettling sound. Stay close to home.
- New Intro: an atmospheric intro now plays over a new loading video when you create or join a game.
- Waking Up: a new eye-opening effect plays every time you spawn.
- Maze Entrances: you will feel it when you step into a maze.
- Auto-Equip: picked-up items now go straight into your hands.
- New Languages: Japanese, Arabic, Portuguese (Brazil) and French.
Combat & Creatures
- Getting hit now feels much heavier, with camera shake, a red screen-edge flash and impact sounds.
- Other players now see you flinch when you take damage.
- Slaps sound more varied, and enemies flash when you slap them.
- Some cursed objects now give a warning before they strike. Watch closely.
- Turning into a frog no longer keeps you safe from everything.
- Night creatures hit a little softer, but there may be more of them.
- Penalty waves have been reworked and now actually come for you.
- A certain enemy has a lot more to say now and repeats itself much less.
Improvements
- Improved automatic microphone selection, so most players no longer need to pick their mic by hand.
- More reliable microphone recovery.
- Players joining a lobby now see the loading screen too.
- Smoother lobby creation with no freeze.
- Clearer interaction prompts and on-screen text in every language.
- Some items now sit properly in your hands.
- Improved lighting, glow and colour.
- Better texture quality.
- Rendering optimizations for better performance.
Bug Fixes
- Fixed some enemies being invisible to non-host players (the "invisible damage" bug).
- Fixed some doors and objects not appearing for non-host players.
- Fixed several multiplayer sync issues.
- Fixed the death camera so you can see your own body after dying.
- Fixed missing or broken characters in some on-screen texts.
- Fixed overly bright glare from items held close to a light source underground.
- Fixed outdoor ambience playing underground after a revive.
Thanks for playing, and keep reporting bugs!
This announcement was originally published by Oriland on Steam on Oct 26, 2026.
Open the original on Steam