Aquapark Tycoon

Beta Patch 0.6.0 now available

Boxelware

This is a big one! Patch 0.6.0 brings a whole bunch of new features, content, improvements, and bug fixes to the game. You can now undo and redo building actions, explore two new scenarios, experiment with new landscaping tools, and decorate your parks with lots of new objects. We've also made significant improvements to guest AI, added new Twitch chat commands, and introduced various quality-of-life improvements across the board. As always, we've fixed a ton of bugs and polished many smaller details along the way. If you encounter any issues, please use our bug reporter. Thanks for playing, and we look forward to hearing what you think! Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch: Right-Click on Aquapark Tycoon in your Steam list -> Properties -> Game Versions and Betas -> Select branch beta 'Beta Branch - Newest Changes'. The game then updates and you can play on the beta branch.

Gameplay

  • Added ability to undo and redo various building and modification actions
  • Press Ctrl-Z, Ctrl-Y or use the UI on the bottom left
  • This works in multiplayer, too (which was a lot of work so our coders insisted we mention this, a lot)!

Added new Uphill Raft Slide

  • Uphill Raft Slide can build special uphill sections that push guests forward

Scenarios now have a bonus difficulty tier

  • Bonus goals can be reached in either Cozy Mode or Challenge Mode

Added a new scenario: Pondly Parks

Added a new scenario: Maritime Mountains

Added spawning of guests outside the park, and walking to the entrance

Added ability to choose the Entrance type when setting up a Free Play game

Added ability to close the park, forcing all guests to leave

Added ability to set a maximum guest limit for the park

Added improved terrain flattening tools:

  • New Tool: Flatten without cliffs (terrain at the edges gets lowered instead of cut off)
  • New Tool: Smoothen terrain for easily creating hills or walkways onto hills

Side Goals requiring you to reach a certain Luxury Level can no longer occur

  • When loading a save game with an active Side Goal of this type, the game will automatically remove it

Side Goals appear slightly more often

When the park has a luxury rating of I, II or III, the guest thought for "not enough luxury around here" now goes away

Using the pipette on objects not sitting on the terrain now directly copies their altitude

Added a keyboard shortcut for switching into picking mode when placing or moving objects

The intensity check for infusions is now done when guests start waiting for the infusion, not when entering the sauna (which used to lead to lots of guests not being satisfied)

When a guest is waiting for an infusion, the sauna intensity is now no longer important

When a guest wants to warm up with a sauna, they now don't care if it's not their preferred intensity

Guests now choose seats in a sauna in a more intelligent way and distribute themselves better

Guests now choose objects in a more intelligent way and distribute themselves better

Weather effects are now active in all scenarios, not just Canyon Falls, Frostica and Free Play

Improved guest AI for cooling down: Guests now distribute themselves better and prefer things that are nearby

Guests now get heated up more in saunas that have a high humidity %

Balancing

"We balanced out many many different parts of the economy & game difficulty. The game could too easily go into an overdrive state with a runaway economy, where after 15 minutes, you basically didn't really have to do much more, which made the game rather boring. To resolve this, we made many changes to many systems. You will now have to manage and think more about your park and your staff to reach the new bonus goals."

  • Balanced out the economy of the game to make it less easy to get into a "runaway economy" state
  • Added an easy overview line for recurring revenue, that isn't skewed by one-time actions like landscaping or building
  • Very high park rating (90% and up) is now harder to reach and requires a well-managed park
  • Loans now clearly show their monthly interest cost
  • Higher luxury shops now have a bigger profit margin
  • Re-imagined the goals for the Tumbly Timber Torrents scenario
  • We realized that just waiting to pay off the loan isn't very interesting; instead you now have to reach a stable recurring revenue to win the scenario
  • You can also see the failed investment of the park immediately - and act the way you think would be best

Increased joy spark prices for healing and reviving guests

  • They now cost a percentage of collected joy sparks, plus a rising base price
  • Note: The first few heals/revives will still be very affordable. But this makes it more important to have a well running park without accidents to achieve some of the new Expert tier goals.

Reaching a higher luxury rating now spawns 30 (I), 40 (II), 50 (III) guests

Newly built attractions are now more popular for 6 weeks

Negative park rating impact of trash is now capped at -60%

Added sounds for wall placement and repainting

Adjusted intensity gain for banked wall-riding in slides and overhead flips

Reduced intensity gain by extreme flips and acceleration in slides

Guests get more courageous the longer they stay in the park and will start considering attractions with higher intensity

UI

  • Improved the guest thought overview UI with colors and weighted bars to quickly see how many guests have which thoughts
  • Guests' thoughts about enjoying pools/slides/saunas/infusions now mention the name of the thing they're enjoying
  • Added little arrows when clicking a thought, that show where guests with that thought are
  • Added a more satisfying particle effect when finishing a side goal that has money, research points or joy sparks as reward
  • Attraction and Shop types are now displayed in both the Main Tab of Attraction or Shop Windows and the Attractions Tab of the Park Management Window
  • Saunas with a built-in stove now display this info
  • Updated the landscaping UI to fit the new tools
  • Clicking on an "Attraction is still polluted" notification now opens the attraction's Condition Tab
  • It's now possible to overcharge a lot for some items, and guests will still pay but then complain
  • Added joy points costs as a label for revive and heal notifications
  • Added keyboard shortcut hints for switching modes when placing or moving objects
  • Completing a test run successfully now triggers a small "Test Run Successful!" notification
  • Completing a luxury sub goal now triggers a small notification
  • Expanded guest mood icons with many new variations that provide more specific feedback on what guests like or dislike, such as cheap prices or excessive dirt
  • Clickable notifications now have a "pointy hand" cursor
  • Made guest mood icons poppier
  • Made floating money poppier
  • Renamed "Bouncing" to "Banked & Overhead Sliding" in visualisation for slides
  • Added feedback for slide, pool and sauna scores on what factors matter when they are put together

Objects

  • Added decorative bow
  • Added bleachers for the Diving Pool
  • Added click-and-drag pool flags
  • Added simple metal pole to hang pool flags from
  • Added many new decorative objects (wall art, murals, rugs, curtains, lanterns, and many more)
  • Added new Under The Sea theme
  • Added more objects to sulfur pool
  • Added general decorative pool objects, as well as new objects specifically for the Water Treading Pool, Wellness Pool, and Relaxation Pool

Graphics

  • Water waves are now rendered in much finer detail, so wave shapes look smoother and less blocky
  • Water waves now behave more reliably and no longer glitch or flicker
  • Updated object placement particles

Twitch

  • Added support for guest Twitch chat commands
  • Viewers can type the command to make the guest carrying their name do the following:
  • Visual: !cheer
  • Controlling: !swim, !slide, !sauna, !eat, !drink
  • Disruptive: !drown, !trip, !litter
  • You can find more info on the different commands here: https://aquaparktycoon.com/twitch-documentation/

Sounds

  • Updated sound effects for object placement
  • Updated sound effects for goal completion
  • Added sound effects for receiving rewards having completed a side goal

Bugfixes

  • Fixed a potential crash when trying to create blueprints
  • Fixed an issue where it was possible to finish a slide with an invalid exit
  • Fixed an issue where the wrong hologram for sauna benches could be shown when removing
  • Fixed an issue where the colors in the UI for slides were not immediately updated when necessary
  • Fixed an issue where the colors in the UI for slide towers were not immediately updated when necessary
  • Fixed an issue where the slide painting tool could remain active even though the slide no longer existed
  • Fixed an issue where it was not possible for players to adjust the indoor area in multiplayer
  • Fixed an issue where it was possible for pool objects to be incorrectly placed at walls inside the pool
  • Fixed an issue where clicking to place an object was possible through the UI
  • Fixed an issue where tearing down wide slides refunded more money than intended
  • Fixed an issue where the keybinding for opening chat was not working properly
  • Fixed an issue where the indoor area was rendered with visual artifacts
  • Fixed an issue where the icons for objects sometimes had visual artifacts in them
  • Fixed an issue where the doors for the indoor area were not always properly created
  • Fixed an issue where the indoor area was not built on the correct altitude
  • Fixed an issue where the pool stats visualization was rendered too transparent in certain cases
  • Fixed an issue where the UI was not correctly navigating to the right spot when clicking on a research notification
  • Fixed an issue where wall objects would snap and rotate incorrectly when pointing to the top of objects
  • Fixed an issue with the Lazy River blueprint not having boosters correctly set up so guests could become stuck
  • Fixed an issue where guests kept the "Is there nowhere I can store my valuables?" thought for too long
  • Fixed several issues with chairs and loungers not restoring enough energy for relaxing guests
  • Fixed an issue where some notifications didn't have a sound effect
  • Fixed an issue where clicking a notification wouldn't show the correct tab in the park management window
  • Fixed an issue where the aspect ratio of the camera could be incorrect after loading a save
  • Fixed an issue where the problem icons of pools, slides or saunas were not immediately updated when necessary
  • Fixed an issue that caused tooltips to appear when hovering over invisible elements in minimized Windows
  • Fixed an issue where Challenge Mode could be activated again after its time limit had expired, causing the loss message to appear again
  • Fixed an issue where goal progress remained achieved after losing progress on a condition
  • Fixed an issue where empty side goals could be created

This announcement was originally published by Boxelware on Steam on Oct 28, 2026.

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Aquapark Tycoon

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