Multiplayer more improvements
Hey Astro Colonists! It's time for the next multiplayer & stability update. I've been non-stop testing the game for the last 6 days, finding a few edge cases, but I hope it was worth it.
There is a new synchronization with two phases: - one for replication, so the engine can handle it, dividing replicated data into smaller portions (batches) - second for just sending a savegame that is now after
I also changed the configuration to increase the bitrate, following other AAA games.
Please check changes below:
IMPROVEMENETS & FIXES
- New 2-phase syncing tested for joining from the lobby, rejoining, and resycning multiple times
- Docking is no more glitching when using in-game syncing
- Fixed multiplayer problem that mission could get stuck when joining
- Fixed toasts when the client is extracting resources
- Batching optimized for replication
- Reduced number of replicated data, batching many actions like push resources from container
- Localization updated with some missing texts
- Plasma Thruster can now be mirrored
- When syncing client is now closing active windows
- Destruction in blueprint designer no longer gives recyclables :D
- Fixed dedicated server not syncing
- Fixed dedicated server with clients sometimes starting without an introduction mission
- Fixed the problem that horizontal list options couldn't be pressed anymore
Thanks guys so much for support! Tefel (Terad Games)
This announcement was originally published by Terad Games on Steam on Sep 19, 2026.
Open the original on Steam