Version 0.8.7

Balancing
- Only active Damage Conversions count for Impurity (you have to actually have damage of the element to be converted to apply)
- Additional Damage Conversions count separately for Impurity (Example: Kinetic Damage to Explosive & Kinetic Damage as additional Explosive count each, previously those would have been merged into one Impurity multiplier)
- Random survive missions in Octrons Arena only last 15 seconds instead of 60 seconds
- Dash prefers player input direction over actual ship heading
Bugfixes & Improvements
- It is now possible to select text in text fields by mouse cursor
- Prevent scroll to top when removing an item from Stash while a search filter is active
- Fixed setting changes to deadzone / vibration settings be picked up reliably by the game for the initial controller
- Stacking projectiles performance optimization only kicks in if projectile count is high
- Various memory and performance improvements
- Fixed Gore stack preview with high amounts of Time
- Effect of Primal Pack is considered in preview
- Fixed network button texts in zh, ja, ko
- Attempt to fix a rare crash on MacOS
- Upload preview works when Upload is granted by a Soul Stone
- Attack and action speed apply correctly to transferred upload weapons
This announcement was originally published by Andreas Hager Gaming on Steam on Jun 17, 2026.
Open the original on Steam