AutoForge's 1.0 Release Delay
Puk-puk, fellow Golems!
Today, we wanted to share the news that AutoForge's 1.0 release is being delayed until early next year. This was a hard decision for us but ultimately, we feel that it is the right one, to make sure that the game gets the launch that it deserves.
This delay is partially due to personal reasons. Being a core team of two means that if one of us has real life come up, it can dramatically impact development and disrupt our schedule. The past few months we have had some very tight internal deadlines that we have been pushing through, but this past week, life has thrown us some curveballs and that we cannot address while maintaining the same momentum.
The other reason is simply that the game would really benefit from some extra time. As the game is now feature complete and we're applying final polish, it has outlined some further areas for improvement. Rather than wishing we had extra time to do a few more things and do a little more testing, it makes much more sense to give the game that extra time it needs, rather than release it knowing we could have done better. Especially since we have invested so much into it already.
Delaying all the way into the New Year is definitely a significant adjustment, but sadly releasing during the holiday season is, in plain terms, less than ideal. The good news is that we plan to take full advantage of this and use the extra time to make the 1.0 release that much better. We will be continuing to improve the early game, focus on more quality-of-life features, get more bugs fixed and just generally prepare AutoForge for a much more comfortable launch (rather than a chaotic one) .
We realize that this can be frustrating news to some of you that have been waiting for this major release. We also share in that frustration as we were eager to get 1.0 out the gate, but when we asked ourselves: "what would be best for the game?" , the answer was quite clear.
In related news, we currently have many of our wonderful Discord community members playing the early build of 1.0 right now. If that is something you are interested in, then please come join our Discord and help us make AutoForge's release as good as it can with your feedback and bug reports!
We will be continuing to provide updates on development as we go. Thank you for your ongoing support as we make AutoForge the best game that we can. Early Access has been quite the ride and we're so close! - Jasson & James
This announcement was originally published by Siege Games on Steam on Oct 11, 2026.
Open the original on Steam