Major Update - Chapter 3 Finale!
Hello Cleaners!
Chapter 3 levels 7 & 8 are ready to play! This is the finale of the Backrooms Cleanup Crew story!
Content Additions
Chapter 3 levels 7 & 8 New suit colors, suit logo and patterns to unlock New Nametags
Improvements
Added a spectator camera when dead, allowing you to spectate any living player by cycling through cameras Added chat log messages whenever a player joins or leaves a lobby Added chat log messages when earning F-Corp Credits or unlocking cosmetics and levels FOV can now be set to anywhere between 60 and 120 (previously 70 to 90) FOV adjustments no longer stretch the first person models (such as the W4SHR) First person models (such as the W4SHR) are now correctly lit by realtime lights and no longer glow in the dark A message is now shown if the game fails to save (such as when the hard drive is full)
Optimizations
Improvements to level load time for remote clients, particularly in levels with a large number of surfaces to clean Improvements to performance of pickup objects Improvements to performance when several Incursion Lasers are active Improvements to performance when several Incursion Spinners are active Improvements to performance when Escalators are present Transitioning between areas in Chapter 3 is now smoother Optimized VRAM usage in levels with many surfaces to clean, such as 3-06
Bug Fixes
Areas where the UI is hidden now still show the "Waiting for your crew..." message when appropriate Cleansing and Portal Anomalies no longer halt player movement if thrown while moving forward through the air Climbing tall ladders no longer instantly pops you to the top Fixed an issue with Paintball mode in 3-06 where the player's sideways movement was carried into fired paintballs Fixed an issue where rare duck types sometimes weren't synced between players Fixed a rare issue where thrown objects wouldn't make sounds when hitting walls Fixed a rare issue where Mud Pillars in Chapter 2 could appear in the wrong position on remote clients Fixed a rare issue where remote players might not have all their upgrades or seminars applied correctly Fixed some locations in Chapter 1 and Chapter 2 where mess could end up on surfaces behind walls that players couldn't reach Fixed an issue where some glass materials would appear as checkerboards when playing on DX11
This announcement was originally published by On The Bridge Games on Steam on Sep 25, 2026.
Open the original on Steam