v2.0 Update: Fight Back, Better Co-op and Controller Support
Hi everyone!
Thank you for every review, discussion post and bug report. This is a big one, and most of it comes straight from what you told us.
Monsters
- Monsters can now be killed. The laser and the flamethrower damage every monster, a dead monster stops chasing you, and its body disappears after a short time.
- Tougher monsters, like NoFace and the Leviathan, take much more damage before they go down.
- Monsters react to the noise you make and notice you gradually: light, crouching, speed and distance all matter.
- Monsters no longer get stuck at doors chasing players they can't reach, and land monsters stay out of deep water.
- The Leviathan in the valve room can now spot you from much further away.
- Fewer ghosts at once on The Balcony: they come in smaller waves, with a short break between waves.
Co-op and invites
- Reworked lobby and invites: invite friends from the lobby's friend list or the Steam overlay (Shift+Tab), or join them from your Steam friends list, even when the game is closed.
- Fixed getting stuck in your own lobby after accepting a Steam invite or using "Join Game" while the game was already open.
- Fixed a crash that could happen when accepting an invite.
- Invites now show the in-game popup instead of only a Steam notification, and friends no longer appear twice in the friend list.
- The lobby shows everyone's Steam name, your Steam avatar appears on your character's TV head, and your suit colour carries over into the game.
- The host can remove players from the lobby, and you get a clear message when joining fails, for example when the lobby is full or you're on different game versions.
Maps, doors and keys
- The Balcony can now be finished: the only exit from the office corridor now opens.
- The Backrooms (Level 1) can now be finished: the lower white room door opens, and the exit elevator asks for the right key.
- Doors that asked for a key that isn't on the map now open normally. Doors that are only decoration stay shut.
- Keys and keycards are shared by the whole team, and nothing is lost when you die.
- Metal doors open with their matching key (red, yellow or purple), and doors, computers and the elevator now tell you what's missing.
- The elevator no longer waits forever: once someone with the keycard presses the button, a 30-second countdown starts, and anyone still outside is brought in.
- Map select: maps you've finished unlock in the lobby (SELECT MAP), so you don't have to start from the beginning.
Weapons
- Weapons you pick up now appear in your hand.
- Fixed weapons in your hand not firing.
- One trigger press no longer fires the laser twice.
- Switching and holstering weapons now works for every player, not just the host.
- When you die, the items you drop switch off for everyone: a dropped flamethrower stops burning, and your flashlight turns off.
Controller support
- You can now play with a controller, menus included: the left stick moves a cursor and A clicks.
- Default layout: RT fire, RB push-to-talk, R3 slide, D-pad up emote, D-pad right flashlight, D-pad down drop item.
Performance and settings
- The Pool Rooms run smoother: around +12 FPS on our test PC. Your results will depend on your hardware.
- Footstep, impact and projectile effects now load in the background, and monsters you can't see use less performance.
- Low and Medium graphics settings now really take effect, and the resolution slider works.
- Your graphics settings no longer reset on their own.
- New Brightness slider under OPTIONS > GRAPHICS in the lobby, for dark areas like The Pool Rooms.
- Mouse sensitivity no longer changes with your frame rate.
Other improvements
- The Master volume slider (OPTIONS > AUDIO) now controls every sound in the game.
- Water drops on the screen come back when you leave the water and no longer get stuck after death, respawn or a map change.
- Fixed a voice chat crash at startup or on the ending screen, and improved stability around death and respawn.
- New ending screen when you escape together; the old Early Access message is gone.
- The pause menu (ESC) is now translated into Simplified Chinese, Traditional Chinese and Turkish, and Chinese text now displays correctly.
Known issue: when the host quits, other players see a lost connection message instead of being told the host left.
Everyone in your group needs this update to play together.
Something still feels broken? Tell us in the Steam Discussions or on our Discord. Your reports shaped this update.
See you in the Backrooms, and stay together! ICON GAMES
This announcement was originally published by ICON GAME STUDIO on Steam on Oct 29, 2026.
Open the original on Steam