BattleBlock Theater®

Patch 2.2 – Buttoned-Up and Beautiful Update

The Behemoth

Months ago we released BattleBlock Theater’s Quality of Death Update, the follow up to the Quality of Life Remaster, which technically was the follow up to… the game. We truly appreciate all the feedback we’ve received from everyone since launch. We have continued to listen, tinker and tweak the theater, and today we’re thrilled to present the Buttoned-Up and Beautiful Update! This one contains some finishing touches on some legacy requests as well as brings one of the oldest feature requests into the spotlight. The theater is buttoned-up and looking gorgeous. Not to mention, there’s a ton of bug fixes, voila!

NEW! Reset Progress

Are you tired of seeing your 100% progress? Well look no further, performers! With this new handy-dandy reset progress button you never have to worry about that hideous A++ taking up beautiful real estate again! Buckle your pants for this one folks, RESET PROGRESS is now available at a theater near you! (psst, located in the Settings Menu)

What does that mean? I'm so glad you asked! It means all of your story progress will be DELETED! STRIKED! REVERSED! TIME TRAVELED! GONE! ¡NADA! So be sure that it's actually what your hearts desire, sires. And don't you worry, gems and yarn are FOREVER! (unless you ask us to delete them of course, but that's a whole other process).

What is reset exactly?

  • Story Progress (Solo/Co-op/Normal/Insane)
  • Story Intro Sequence
  • Locks/Checkmarks
  • Level and Chapter Access
  • Level Grades

What is NOT reset?

  • Inventory (Weapons, Prisoner Heads, Gems, and Yarn)
  • Achievements
  • Leaderboards
  • Player Stats
  • Backpack Trophies

Legacy Fixes

All of the below changes have been implemented to make the Remaster play more similarly to the Legacy version.

  • Ball Game player movement updated to be more like in Legacy.
  • The Ball Game ball can now be dropped while in the air.
  • The Ball Game ball now interacts with the Acid Bubble like in Legacy.
  • Ball Game scoring adjusted to be more like Legacy.
  • Weapons can now be thrown through the net during ballgame.
  • Fixed a bug with the Ball Game ball increasing in momentum when placed on Lava Blocks.
  • Spiking ball + sideways facing nets behavior updated
  • Frog Bombs do not interact with net blocks the same as Legacy.
  • Adjusted Single Jump to Spike attack behavior
  • Adjusted player bounce behavior when riding a Ferdinand into a Lava Block
  • Adjusted dislodging an opponent off a Tofu Horse
  • Adjusted Ice Block and horizontal + vertical Fan Block interaction
  • Player jumping on a dodge ball interaction updated.
  • Updated the interaction with low kicking and uppercutting disc bombs.
  • Prisoners no longer try to punch exploded bouncing heads.
  • Triggering Paper Plane in-flight explosion can now be delayed.
  • The crowd no longer claps when punching friendly players and killing enemy players.
  • Player actions no longer reset animated head animations.
  • Player now shrugs again when you attempt to buy something that’s sold out.
  • Backing out of Player Setup saves changes.

Gameplay

  • Adjusted Ball Game enemy AI behavior
  • Jumps now refresh after double jumping and picking up a boulder mid-air
  • Fixed an issue with players teleporting back when entering a teleporter block directly from a boat.
  • Changed how players interact with horses when being flung from a catapult.
  • Adjustments to King of the Hill enemy AI behavior.
  • Fixed an issue with Cat guards animation weirdness when they walk into each other.
  • Fixed an issue with Spammer Cats' Paper Airplanes not detonating.
  • Fixed an issue with discs retaining their knock back collision when on the ground.
  • Fixed an issue with the player occasionally being launched into the air when jumping on a frogbomb/grenade/disc.
  • Fixed the invisible collision left behind after a Frog Bomb explodes.
  • Fixed an issue with ai slamming someone into a Disc can causing them to slide across the ground
  • Fixed a bug with prisoners falling through cloud blocks if they repeatedly crouch on top of each other.
  • Fixed a bug where holding a boulder and moving from a Ferdinand block to other blocks causes Ferdinand movement to continue for the prisoner.
  • Fixed an issue where crouching prisoners are not affected when the gem cat low kicks them.
  • Fixed an issue with user faces turning grey when being lit on fire.
  • Fixed an issue with the horse not riding over raccoon monsters.
  • Adjustments to enemy AI when riding a horse and player interactions.

Online

  • Fixed an issue with players spawning into an area they can’t get out of.
  • Fixed a desync that could occur when boulders are catapulted.
  • Fixed a desync where teams could see a DNF on the arena challenge results screen.
  • Fixed a bug where heads were not updating in real time when changing or trading.
  • Fixed an issue with late joining clients seeing incorrect UI elements in the Trading Post.
  • Fixed an issue with remote players not seeing player head changes.
  • Moved "Remote User Faces" option to Online Settings Menu.

UI

  • Fixed a bug with Nintendo Switch Pro analog stick glyphs not displaying on 'Buttons' menu in Hatty lobby.
  • Fixed some consistency issues with the Nintendo Pro face buttons and the Trading Post menus.
  • Fixed an issue with the in-game controller diagram not displaying when Steam Input is disabled on a docked Steam Deck.
  • Fixed an issue with missing button glyphs when entering the 'Buttons' menu in the Hatty online lobby using a touchscreen on a handheld PC (e.g. ROG Ally X).
  • Fixed menu buttons that displayed the trackpad glyph for "Select" action with DS4/DS5 controller.
  • Fixed incorrect button prompt displaying when searching via Quick Match the first time.
  • Fixed a bug where the user could not replay a level when prompted to on the level complete and scene failed screens.
  • Fixed a bug where holding the 'Start' button while advancing Editor menus would affect cursor movement.
  • Fixed an issue with the prompt to save changes to a level before exiting not appearing after testing a level.
  • Friends only playlists now appear in ugc feeds.
  • Fixed a bug where a black background will display when playing/resetting a Secret Level from the Result Screen.

Input

  • Reorganized/separated gameplay and menu mappings in Steam Controller Configurator.
  • Level Editor controls are now on a separate Action Layer belonging to the Gameplay Action Set in the Controller Configurator.
  • Daisy Wheel controls are now on a separate Action Layer belonging to the Gameplay Action Set in the Controller Configurator.
  • Push to talk now works in menus with a Steam Input device.
  • Fixed a bug where exiting to the Main Menu from the Online Lobby sometimes took users to the Local Game menu.

Audio

  • Pre-Finale music now stops playing when selecting "Exit Level" from inside room.
  • Fixed an issue with Pre-Finale audience SFX triggering in wrong locations.
  • Crowd now claps when users are killed by the Acid Bubble or Fireball weapons.
  • Fixed a bug where the Pre-Finale room music would overlap itself.

Text/Localization

  • Added translations for the new decal section of the userfaces/Instructions.txt.
  • Updates to the Russian translation.
  • Fixed some missing punctuation for some specific header language.

Platform Specific (Windows / Macintosh / Steam Deck)

  • Fixed some visual issues with the Tofu Horse on Mac machines when playing online with moderate to high ping,
  • Fixed error messaging on Mac machines when accessing Local or Online modes while disconnected.

This announcement was originally published by The Behemoth on Steam on Nov 4, 2026.

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BattleBlock Theater®

$14.99co-op · comedy

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