BeastLink

v0.18944 Patch Notes

Grove Street Games

Here’s what’s included in v0.18944:

  • Unreal Engine upgraded to 5.8 - We just upgraded the game engine to the latest version of Unreal. This will possibly cause some players to have new issues, so please let us know if you experience technical problems! Overall though, we have a bunch of new tools with this engine version that will allow us to improve the game performance over time.
  • Interface Improvements - Check out the new interfaces in the respawn menu, Convergence Lobby, and Playgrounds, giving you more choices and a cleaner experience going in and out of each game. Additionally, points of interest in the in-game HUD have had a rework: Circles are other players, Diamonds are objectives, and triangles are wild Beasts and Brutes.
  • Brute Combat - Lots of changes to Brute combat have been made to help Brute fighting feel more natural. Brutes now all get knockback from most weapons, bots attack them more reliably, and little details like making sure the spider legs remain detachable after death all help the brutes to feel more polished.
  • Beast attacks no longer consume mind sync until the attack is carried out
  • Updated iconography for player death, helicopters and tanks
  • Fixed Amplifier upgrade to unlock when the Bat reaches level 5
  • Fixed Accumulator upgrade to award correct credit amounts
  • Fixed certain upgrades not unequipping properly in the map
  • Fixed player not being correctly removed from game if exiting session while a passenger in vehicles
  • Improved Beast behavior to not repeatedly kill same players
  • Improved bot accuracy at closer proximities
  • Improved bot pathing exiting Safe Area Bunkers
  • Improved player interaction timings and sliding animations when canceled
  • Improved Serumatic Indicator visuals, as well as making this upgrade work while you are in a vehicle.
  • Fixed player positioning and ability to aim and fire weapons while in the Cable Car
  • Fixed UI issues when swapping between mouse/keyboard and game pad inputs
  • Fixed Battle Arena UI to properly reflect active Beasts
  • Fixed UI issues for passengers in helicopters
  • Fixed Bat stun mini-game resolution issues
  • Weapon arsenal now displays weapon part rarity
  • Tardigrade collectibles are now invisible while BeastLinked
  • Fixed UI issues if player BeastLinks shortly after exiting safe area bunker
  • Fixed errant game pad haptics when using m/kb inputs if connected
  • Numerous crash and stability fixes

Sincerely,

Team GSG

This announcement was originally published by Grove Street Games on Steam on Oct 15, 2026.

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BeastLink

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