UPDATE VERSION 1.0.2 IS AVAILABLE NOW
UPDATE NOW AVAILABLE!
Greetings, Space Corps Operatives!
Beyond Contact Version 1.0.2 is now available!
This includes gameplay improvements, including significant changes to Tool, Weapon, and Armor durability, as well as a bunch of bug fixes.
Highlighted Changes:
Building kits will now go directly into your inventory on deconstruction
Holding interact will now continuously pick up nearly collectibles (default F on keyboard, A on Xbox controller and X on PS controller)
Greatly reduced the durability drain rate on tools, weapons, and armour (See details below)
Joining private games will now allow players to select a character
Significantly reduced the frequency of hazard warnings
Replaced the Brachylon Market repair objective that required a delivery of 2 × Crog Hide to 2 × Corapod Carapace
Other Changes:
Items can now be consumed directly from the ground
High-tier plants now drop their seeds when dug up
Added new physics-based destruction animations to the Void Crystal Mine
Buildings can no longer be placed within markets or directly around Obelisks (in new games)
Commander Magella now welcomes you in Conquest
Added new Obelisk activation character animations
Added hover tooltips to fuel sources within generators
Reduced raid scaling in Story mode to minimize the jump in difficulty between the first and second raids
Reduced the damage of destruction pulses from a destabilizing Void Nexus so that nearby structures aren't immediately wiped out
Chitterlings will no longer burrow into harvested Resin Mounds
Added new attack animations for the Corrupted Sniper
Improved the visuals of the Bio Shroom plant’s harvested state
Turning off the Habitat Room Controller now turns off every building in the room
Doubled the food preservation effect of the Refrigerator
Standardized and increased item drop ranges
Fixes:
Fixed an issue where a particular objective could be completed prematurely, which prevented the story from being progressed further
Fixed generic controller options not setting the default icons correctly
Fixed an error that could occur when a player quit while being revived by another player
Fixed a couple of visual glitches on several rocks in the Geode Quarries
Fixed a case where the second harvest or mine wouldn't work if it was started too quickly after the first
Fixed an issue where Zaine was using the wrong animations for equipping items
Fixed an issue where the arrows in the power generator interface flashed too quickly and sped up over time
The Advanced Door now removes the forcefield visuals when opened
The Advanced Doors and Walls forcefield visuals now hide when unpowered
Fixed various voice and subtitle mismatches
The Join Game main menu button is now disabled when playing in offline mode
Fixed a crash caused by the Mini-Turret being destroyed while inside inventories
Fixed the wrong experience bar showing when loading a save at max level
Fixed an issue where the Daily Missions screen would not update correctly
Fixed an issue that caused the Display Case schematics to unlock during a Brachylon conversation
Fixed an issue where left analogue stick navigation could get stuck
Fixed raid icons being incorrectly visible on the map under certain circumstances
Fixed an issue where some subtitles would display numbers instead of text when interacting with the Unscanned Forcefield Pillar
Fixed the cursor snapping to the center of the screen when rotating the camera with the mouse
Fixed text clipping out of the screen on the Unlocks and Character Selection screens
Fixed an issue where the Brachylon Rune Keeper’s staff would float while running
Fixed a missing soil texture when digging up Dirt Mounds in Melting Valley
Fixed various pathfinding issues in the Fungal Fields
In-game dialogue is no longer played during cutscenes
The structure off icon is now always displayed at the correct height
Fixed an issue where the end game screen lingered after a dead host quit
The color palettes in the shop's cosmetics tab are now correctly highlighted
Durability Changes:
We have taken on board user feedback and have re-balanced all tools, weapons and armor in the game to allow them to last longer.
Tools
Explorer's Pick
25% less durability lost when mining
Lightweight Shovel
25% less durability when digging
Power Pick
20% less durability lost when mining 30% less durability lost per creature hit with the primary attack 33% less durability lost per creature hit with the secondary attack Added a small durability loss on use to the secondary attack
Power Shovel
20% less durability lost when digging 30% less durability lost per creature hit with the primary attack 80% less durability lost per creature hit with the secondary attack Added a small durability loss on use to the secondary attack
Plasma Welder
60% less durability lost when repairing
Weapons
Security Baton
50% less durability lost per creature with the primary attack
Shock Coil
50% less durability lost per creature hit with the primary attack 60% less durability lost per creature hit with the secondary attack Added a small durability loss on use to the secondary attack
Void Handaxe
67% less durability lost per creature hit with the primary attack 96% less durability lost per creature hit with the secondary attack Added a moderate durability loss on use to the secondary attack
Void Lance
50% less durability lost per creature hit with the primary attack 70% less durability lost per creature hit with the secondary attack Added a small durability loss on use to the secondary attack
Void Claw
62% less durability lost per creature with the primary attack 70% less durability lost per creature hit with the secondary attack Added a small durability loss on use to the secondary attack
Armors
Protective
25% less durability lost from physical damage
Hazguard
50% less durability lost from physical damage
Heatech
50% less durability lost from physical damage
Dreadnova
65% less durability lost from physical damage 75% less durability lost from fire damage
Exosuit
75% less durability lost from physical damage
As always, if you have bugs to report or would like to suggest gameplay features please create a suggestion in our public feature upvoter and bug tracker .
On behalf of the United Worlds Congress, we sincerely thank you for your continued patience and support and we hope you enjoy the update.
This announcement was originally published by Playcorp Studios on Steam on May 2, 2023.
Open the original on Steam