Beyond Contact

UPDATE VERSION 1.0.2 IS AVAILABLE NOW

Playcorp Studios

UPDATE NOW AVAILABLE!

Greetings, Space Corps Operatives!

Beyond Contact Version 1.0.2 is now available!

This includes gameplay improvements, including significant changes to Tool, Weapon, and Armor durability, as well as a bunch of bug fixes.

Highlighted Changes:

Building kits will now go directly into your inventory on deconstruction

Holding interact will now continuously pick up nearly collectibles (default F on keyboard, A on Xbox controller and X on PS controller)

Greatly reduced the durability drain rate on tools, weapons, and armour (See details below)

Joining private games will now allow players to select a character

Significantly reduced the frequency of hazard warnings

Replaced the Brachylon Market repair objective that required a delivery of 2 × Crog Hide to 2 × Corapod Carapace

Other Changes:

Items can now be consumed directly from the ground

High-tier plants now drop their seeds when dug up

Added new physics-based destruction animations to the Void Crystal Mine

Buildings can no longer be placed within markets or directly around Obelisks (in new games)

Commander Magella now welcomes you in Conquest

Added new Obelisk activation character animations

Added hover tooltips to fuel sources within generators

Reduced raid scaling in Story mode to minimize the jump in difficulty between the first and second raids

Reduced the damage of destruction pulses from a destabilizing Void Nexus so that nearby structures aren't immediately wiped out

Chitterlings will no longer burrow into harvested Resin Mounds

Added new attack animations for the Corrupted Sniper

Improved the visuals of the Bio Shroom plant’s harvested state

Turning off the Habitat Room Controller now turns off every building in the room

Doubled the food preservation effect of the Refrigerator

Standardized and increased item drop ranges

Fixes:

Fixed an issue where a particular objective could be completed prematurely, which prevented the story from being progressed further

Fixed generic controller options not setting the default icons correctly

Fixed an error that could occur when a player quit while being revived by another player

Fixed a couple of visual glitches on several rocks in the Geode Quarries

Fixed a case where the second harvest or mine wouldn't work if it was started too quickly after the first

Fixed an issue where Zaine was using the wrong animations for equipping items

Fixed an issue where the arrows in the power generator interface flashed too quickly and sped up over time

The Advanced Door now removes the forcefield visuals when opened

The Advanced Doors and Walls forcefield visuals now hide when unpowered

Fixed various voice and subtitle mismatches

The Join Game main menu button is now disabled when playing in offline mode

Fixed a crash caused by the Mini-Turret being destroyed while inside inventories

Fixed the wrong experience bar showing when loading a save at max level

Fixed an issue where the Daily Missions screen would not update correctly

Fixed an issue that caused the Display Case schematics to unlock during a Brachylon conversation

Fixed an issue where left analogue stick navigation could get stuck

Fixed raid icons being incorrectly visible on the map under certain circumstances

Fixed an issue where some subtitles would display numbers instead of text when interacting with the Unscanned Forcefield Pillar

Fixed the cursor snapping to the center of the screen when rotating the camera with the mouse

Fixed text clipping out of the screen on the Unlocks and Character Selection screens

Fixed an issue where the Brachylon Rune Keeper’s staff would float while running

Fixed a missing soil texture when digging up Dirt Mounds in Melting Valley

Fixed various pathfinding issues in the Fungal Fields

In-game dialogue is no longer played during cutscenes

The structure off icon is now always displayed at the correct height

Fixed an issue where the end game screen lingered after a dead host quit

The color palettes in the shop's cosmetics tab are now correctly highlighted

Durability Changes:

We have taken on board user feedback and have re-balanced all tools, weapons and armor in the game to allow them to last longer.

Tools

Explorer's Pick

25% less durability lost when mining

Lightweight Shovel

25% less durability when digging

Power Pick

20% less durability lost when mining 30% less durability lost per creature hit with the primary attack 33% less durability lost per creature hit with the secondary attack Added a small durability loss on use to the secondary attack

Power Shovel

20% less durability lost when digging 30% less durability lost per creature hit with the primary attack 80% less durability lost per creature hit with the secondary attack Added a small durability loss on use to the secondary attack

Plasma Welder

60% less durability lost when repairing

Weapons

Security Baton

50% less durability lost per creature with the primary attack

Shock Coil

50% less durability lost per creature hit with the primary attack 60% less durability lost per creature hit with the secondary attack Added a small durability loss on use to the secondary attack

Void Handaxe

67% less durability lost per creature hit with the primary attack 96% less durability lost per creature hit with the secondary attack Added a moderate durability loss on use to the secondary attack

Void Lance

50% less durability lost per creature hit with the primary attack 70% less durability lost per creature hit with the secondary attack Added a small durability loss on use to the secondary attack

Void Claw

62% less durability lost per creature with the primary attack 70% less durability lost per creature hit with the secondary attack Added a small durability loss on use to the secondary attack

Armors

Protective

25% less durability lost from physical damage

Hazguard

50% less durability lost from physical damage

Heatech

50% less durability lost from physical damage

Dreadnova

65% less durability lost from physical damage 75% less durability lost from fire damage

Exosuit

75% less durability lost from physical damage

As always, if you have bugs to report or would like to suggest gameplay features please create a suggestion in our public feature upvoter and bug tracker .

On behalf of the United Worlds Congress, we sincerely thank you for your continued patience and support and we hope you enjoy the update.

This announcement was originally published by Playcorp Studios on Steam on May 2, 2023.

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Beyond Contact

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