Beyond Contact

Update Version 1.1.0

Playcorp Studios

Greetings, Space Corps Operatives!

1.1.0 Changelog

Highlighted Changes:

Farming and combat have been overhauled

Players can now reset all skill points at the cost of Data

Improved controller support when navigating the user interface

Map waypoints can now be seen by other players

Screen shake has been applied to high-impact attacks. The strength of this effect can be altered in the game settings

Farming Changes:

Added a new Coral Colony plant that produces a new Synthetic Coral item

Energised Seeds and Nutritious Seeds no longer drop from plants

Plants now have a chance to drop Seedlings when harvested

Reordered plant-based research. Some plants can no longer be researched

Fertiliser research is now available at an earlier tier

The Plant Bay is now unlocked via the Botanical Modification research property

Players now obtain a lot more fertiliser from crafting (6 → 24)

Gomble Grapes now heal the player more when consumed

Lush and Bountiful plants have been renamed Super and Ultra plants

New Super and Ultra plant icons have been added

Super and Ultra Kepple plants now produce new Super Kepple Fruit and Ultra Kepple Fruit items, respectively

Super and Ultra plants can be harvested more times before they wilt

The plant health fertiliser can now be placed on plants yielding resources

The plant health fertiliser now heals over time (5× normal regen rate) instead of +10

The plant yield fertiliser is no longer removed until harvested

Added plant placement effects

Added bioluminescence to Kepple plants to make them easier to spot

Combat Changes:

Raids

Raid wave compositions have been adjusted

Building health has been adjusted

Turret health and damage have been rebalanced

Stun tolerance has been increased for all creatures

The warning time for Corrupted expansion parties has been extended to give players a greater opportunity to prepare

General

Revamped the visual appearance of health bars

Improved overall fluidity of player actions in combat

Tooltips now hide in combat by default. This can be toggled in the game settings

Creature health has been rebalanced

Increased the damage and reduced the speed of heavy attacks for various creatures

Urchins now have a charge attack

Corapods now have a bite attack

Bull Crogs are now able to charge at players

Some creatures can now leap away from attacks

Increased the speed of some creature attacks

Overall creature damage has been reduced

Damage taken while not wearing armour has been reduced

Armour effectiveness in combat has been reduced

Weapon primary and secondary attack values have all been altered

Adjusted cooldowns of various secondary attacks

The Void Claw’s primary attack can now be continuously executed

The Void Claw now deals damage in an area of effect.

The Void Lance no longer deals damage in a straight line and only applies damage to the first target hit with its attack

The Power Shovel’s secondary attack now applies a slowing + weakening debuff with an appropriate effect. The animation has also been altered to look more fluid in combat

Other Changes:

The quick-interact help popup will now appear after the player mines a mineral or crystal resource for the first time

Players can now see the host of a multiplayer game in the server browser

Added some lighting to Habitats and Display Cases

Additional exploration music has been added to the game

Digging up plants with ready-to-harvest resources now rewards experience

Increased Healing Rod radius by 50% and healing effect by 100%

Battery Banks can now be placed inside Shelters

Added missing resource interaction effects to various minerals, crystals and plants

Improved visual effects for various passively activated skills

Added an effect for the slow debuff

Electrical Wiring is now crafted with Resin instead of Tamber

Improved animations of Urchins calling for help during combat

Improved animations of the Corrupted calling for help during combat

Fixes:

Research requirements now correctly update in the Research screen

Fixed the Micro Refinery door getting stuck in an open / close loop

Fixed being unable to interact after rotating the camera via the middle mouse button and simultaneously pressing ESC

Fixed the keybinding settings not scrolling correctly when using a controller

Wind no longer hinders player movement while in Shelters and Habitats

Fixed some encoding issues with the Conquest mode introduction cinematic

Fixed an issue where the Score screen wouldn't show the cause of death

Fixed an issue where the Score screen wouldn’t show anything at all

Fixed a missing mission icon for the Fabricate Battery Space Corps mission

The zoomed-out Corvex spawner icon is now red instead of white

The damage overlay effect can no longer get stuck when exiting a game

Fixed some grid issues for mountain chasms

Fixed some combat voice lines

Fixed an infinite power transmission glitch

Fixed the extra-long Brachylon Worker interaction range

Lights and bush audio triggers should now be disabled when they are covered with a building or flooring

Fixed an issue with Kangah’s item consumption audio

Fixed an issue with Kangah’s raw food consumption audio

Fixed combat music occasionally not starting

Fixed the "In Combat" state getting stuck when the game was saved while in combat

Fixed the plant health fertiliser effect not being removed

Fixed plant yield fertilisers stopping plants from regrowing after gathering

Unique voice lines for resources that can be harvested but require a tool have been added

Fixed interacting with harvestable resources not correctly swapping tools

Fixed projectile weapons not correctly colliding with walls/fences/doors and hostiles on floors

Character hazard animations no longer play while mining

Fixed the camera rotation sensitivity option not working using a controller

Disabled HDR as it is currently unsupported

Fixed the Exemplary Effort Steam achievement unlocking before completing all objectives

Fixed player projectiles not correctly colliding with walls, fences, gates and doors

Fixed player projectiles not correctly colliding with hostiles standing on Habitat / Shelter flooring

On behalf of the United Worlds Congress, we sincerely thank you for your continued patience and support.

From all of us at Playcorp and PLAION.

Join our community-focused game development discussions on your favorite platform: STEAM DISCUSSIONS DISCORD TWITCH SUPPORT SUGGEST FEATURES & REPORT BUGS

https://store.steampowered.com/app/877010/Beyond_Contact/

https://store.steampowered.com/developer/deepsilver

https://store.steampowered.com/curator/4283115/

This announcement was originally published by Playcorp Studios on Steam on Jul 4, 2023.

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Beyond Contact

$19.99adventure · base-building

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