Update Version 1.1.0
Greetings, Space Corps Operatives!
1.1.0 Changelog
Highlighted Changes:
Farming and combat have been overhauled
Players can now reset all skill points at the cost of Data
Improved controller support when navigating the user interface
Map waypoints can now be seen by other players
Screen shake has been applied to high-impact attacks. The strength of this effect can be altered in the game settings
Farming Changes:
Added a new Coral Colony plant that produces a new Synthetic Coral item
Energised Seeds and Nutritious Seeds no longer drop from plants
Plants now have a chance to drop Seedlings when harvested
Reordered plant-based research. Some plants can no longer be researched
Fertiliser research is now available at an earlier tier
The Plant Bay is now unlocked via the Botanical Modification research property
Players now obtain a lot more fertiliser from crafting (6 → 24)
Gomble Grapes now heal the player more when consumed
Lush and Bountiful plants have been renamed Super and Ultra plants
New Super and Ultra plant icons have been added
Super and Ultra Kepple plants now produce new Super Kepple Fruit and Ultra Kepple Fruit items, respectively
Super and Ultra plants can be harvested more times before they wilt
The plant health fertiliser can now be placed on plants yielding resources
The plant health fertiliser now heals over time (5× normal regen rate) instead of +10
The plant yield fertiliser is no longer removed until harvested
Added plant placement effects
Added bioluminescence to Kepple plants to make them easier to spot
Combat Changes:
Raids
Raid wave compositions have been adjusted
Building health has been adjusted
Turret health and damage have been rebalanced
Stun tolerance has been increased for all creatures
The warning time for Corrupted expansion parties has been extended to give players a greater opportunity to prepare
General
Revamped the visual appearance of health bars
Improved overall fluidity of player actions in combat
Tooltips now hide in combat by default. This can be toggled in the game settings
Creature health has been rebalanced
Increased the damage and reduced the speed of heavy attacks for various creatures
Urchins now have a charge attack
Corapods now have a bite attack
Bull Crogs are now able to charge at players
Some creatures can now leap away from attacks
Increased the speed of some creature attacks
Overall creature damage has been reduced
Damage taken while not wearing armour has been reduced
Armour effectiveness in combat has been reduced
Weapon primary and secondary attack values have all been altered
Adjusted cooldowns of various secondary attacks
The Void Claw’s primary attack can now be continuously executed
The Void Claw now deals damage in an area of effect.
The Void Lance no longer deals damage in a straight line and only applies damage to the first target hit with its attack
The Power Shovel’s secondary attack now applies a slowing + weakening debuff with an appropriate effect. The animation has also been altered to look more fluid in combat
Other Changes:
The quick-interact help popup will now appear after the player mines a mineral or crystal resource for the first time
Players can now see the host of a multiplayer game in the server browser
Added some lighting to Habitats and Display Cases
Additional exploration music has been added to the game
Digging up plants with ready-to-harvest resources now rewards experience
Increased Healing Rod radius by 50% and healing effect by 100%
Battery Banks can now be placed inside Shelters
Added missing resource interaction effects to various minerals, crystals and plants
Improved visual effects for various passively activated skills
Added an effect for the slow debuff
Electrical Wiring is now crafted with Resin instead of Tamber
Improved animations of Urchins calling for help during combat
Improved animations of the Corrupted calling for help during combat
Fixes:
Research requirements now correctly update in the Research screen
Fixed the Micro Refinery door getting stuck in an open / close loop
Fixed being unable to interact after rotating the camera via the middle mouse button and simultaneously pressing ESC
Fixed the keybinding settings not scrolling correctly when using a controller
Wind no longer hinders player movement while in Shelters and Habitats
Fixed some encoding issues with the Conquest mode introduction cinematic
Fixed an issue where the Score screen wouldn't show the cause of death
Fixed an issue where the Score screen wouldn’t show anything at all
Fixed a missing mission icon for the Fabricate Battery Space Corps mission
The zoomed-out Corvex spawner icon is now red instead of white
The damage overlay effect can no longer get stuck when exiting a game
Fixed some grid issues for mountain chasms
Fixed some combat voice lines
Fixed an infinite power transmission glitch
Fixed the extra-long Brachylon Worker interaction range
Lights and bush audio triggers should now be disabled when they are covered with a building or flooring
Fixed an issue with Kangah’s item consumption audio
Fixed an issue with Kangah’s raw food consumption audio
Fixed combat music occasionally not starting
Fixed the "In Combat" state getting stuck when the game was saved while in combat
Fixed the plant health fertiliser effect not being removed
Fixed plant yield fertilisers stopping plants from regrowing after gathering
Unique voice lines for resources that can be harvested but require a tool have been added
Fixed interacting with harvestable resources not correctly swapping tools
Fixed projectile weapons not correctly colliding with walls/fences/doors and hostiles on floors
Character hazard animations no longer play while mining
Fixed the camera rotation sensitivity option not working using a controller
Disabled HDR as it is currently unsupported
Fixed the Exemplary Effort Steam achievement unlocking before completing all objectives
Fixed player projectiles not correctly colliding with walls, fences, gates and doors
Fixed player projectiles not correctly colliding with hostiles standing on Habitat / Shelter flooring
On behalf of the United Worlds Congress, we sincerely thank you for your continued patience and support.
From all of us at Playcorp and PLAION.
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This announcement was originally published by Playcorp Studios on Steam on Jul 4, 2023.
Open the original on Steam