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BlazBlue Entropy Effect

Patch Notes for September. 24

91Act

New Content

Added new Vanguard enemies, \[The Lost Gearhulk] and \[Nine=The=Phantom], to Mind Training. They can also be challenged in Mind Challenge; Added a new Phase 3 alternate route, \[Remains], to Mind Training. After clearing Mind Training on \[Advanced Difficulty ≥ 75 Entropy] or \[Extreme Difficulty ≥ 25 Entropy], this map becomes available in subsequent Advanced or Extreme Mind Training runs at any Entropy value.

Feature & System Optimizations

In Co-op Mind Training, players can now use the Space Reset function in Vanguard rooms; Optimized stage logic to resolve progression-blocking issues caused by abnormal crate positioning after clearing certain Phase 1 stages; Fixed an issue where players could be pushed into abnormal positions by invisible walls when exiting a room during the door-closing sequence in Remains Elite stages; Fixed an issue where bomb-throw warning indicators from certain enemies could be blocked by platforms and disappear; Fixed an issue where elevators in certain stages did not rise properly after being cleared; Fixed an issue where ground traps released by NAN-01 were not being nullified during Overload; Fixed an issue where Shadow Ice Spike could not deal damage under certain conditions; Fixed an issue where the \[Let's Go Wrestle!] effect from Mind Unleashed had trigger conditions inconsistent with its actual behavior; Optimized PC story unlock timing for the \[DBS Laboratory] storyline: after launching the game for the second time, players can switch between the \[DBS Laboratory] and \[Sky City] storylines without needing to complete the first playthrough; Fixed an issue where certain battle performance effects in the final trial battle against Susano'o were not playing correctly.

Character Optimizations & Bug Fixes

Rachel

Fixed an issue where pressing Jump again during Glide would incorrectly trigger a double jump; Glide is now properly canceled; Fixed an issue where entering Glide during an aerial attack did not grant Invincible Dodge while gliding; Fixed an issue where the dodge state triggered by Silpheed during Glide was not upgraded to Invincible Dodge; Fixed an issue where Silpheed was not benefiting from Potential damage bonuses or triggering Tactic effects; Fixed an issue where the position and orientation of \[Elfin] and the teacup were incorrect when Rachel used a potion; Fixed an issue where ground Icicles could be blown away by Silpheed; Fixed an issue where stones shaken loose by the Tree of Origin's stomp attack were pushed off course by Silpheed, causing their actual landing position to differ from the warning indicator; Added Hidden Effect: \[Air] Down + Attack now enters Dodge state throughout the move; Adjusted \[Ivy Blossom] and \[George XIII] to be cast via Up/Down + Hold Dash; Added Hidden Effect: entering Dodge state briefly when Silpheed is activated; Silpheed now restores a small amount of MP on activation, and slowly regenerates SP; Changed Silpheed's SP cost reduction: Decreased → Greatly Decreased; The original SP auto-recovery effect has been changed to Increases SP auto-recovery; Added Hidden Effect: SP moves can be cast by overdrawing SP; Added Hidden Effect: after obtaining Air Dodge, jump interruption priority is increased; Added Hidden Effect: \[Air] Attack gains omnidirectional blocking; Added Hidden Effect: \[Air] Attack range is increased; Added Hidden Effect: \[Air] Attack automatically follows up with a second attack; Added Hidden Effect: \[Air] Attack's second follow-up attack range is increased; Added Hidden Effect: \[Ground] Down + Attack gains omnidirectional blocking; Added Hidden Effect: successfully blocking grants a short-duration \[Tsukuyomi Unit] and reduces Chant cooldown; Added Hidden Effect: gains invincibility at the start and upon successful completion of Chanting; Added Hidden Effect: when \[Tsukuyomi Unit] is active, entering Chant will no longer cause it to expire.

Platinum

Fixed an issue where Platinum's block effect conflicted with Happy Magika; Fixed an issue where successfully grabbing and trapping an enemy with Platinum's bubbles was not counted as a successful grab; Fixed an issue where Platinum's potion damage buff was not applying to certain moves; Fixed an issue where \[Cut And Run] did not reduce the cooldown of Platinum's Talent MP recovery on dodge; Fixed an issue where Platinum could not use \[Miracle Heroine] even after inputting the correct command; Fixed an issue where charging Platinum's yellow weapon during Mega Lucky did not grant the damage bonus; Fixed an issue where Platinum's bubbles could trap Izanami's meteor, causing abnormal meteor behavior; Fixed an issue where Platinum could completely ignore fatal attacks from Take-Mikazuchi and Izanami while Happy Magika was active.

The Prisoner

Added Hidden Effect: when knocked away, press Jump to recover your stance.

Noel

Fixed an issue where Noel's aerial dash occasionally failed to correctly read directional input when dashing in the opposite direction.

Hakumen

\[Kokuujin: Shippu] can now be cast in the air, with a new Hidden Effect: after casting \[Kokuujin: Shippu] in the air, follow-up normal attacks can be connected earlier; Adjusted the audio and visual effects for some of Hakumen's normal attack moves.

Mai

Added Hidden Effect: \[Exseal] MP cost reduced.

Ragna

Ragna now has a new Special Button move that can interrupt certain moves and convert HP into MP; Added Hidden Effect: \[Blood Scythe] and aerial \[Axe Kick] can now follow up with a second attack.

Hazama

Fixed an issue in single-player mode where Hazama would become stuck after using Serpent's Redemption to enter a functional room.

This announcement was originally published by 91Act on Steam on Sep 23, 2026.

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