Boomerang Fu

New Powerup: Drill Boomerang

Cranky Watermelon

Just when you thought Boomerang Fu was dead, we're back with another major update! Thanks to our community for all of your suggestions, feature requests and bug reports. It's been fun to dive back into Boomerang Fu again to add a few of your great ideas into the game.

NEW POWERUP: DRILL BOOMERANG

We added a much-requested new powerup: Drill Boomerang. The Drill Boomerang is pretty self-explanatory: not only does it let you surprise your enemies by drilling through solid objects, but your boomerangs no longer bounce or get dropped, which makes throwing and catching them feel pretty different to normal boomerangs. We can't wait to see what kind of messed-up combinations you can make with all of the other powerups.

NEW MODIFIER: LIVES PER MAP

In Free For All mode, if you want to play on each map a bit longer, you can now have 3 or 5 lives instead of the classic "one hit kills" single life. Each time you die, you'll respawn somewhere else on the map until you run out of lives. Try using the "lives for map" modifier with the two different victory conditions, it can change the feel of the game quite a lot!

Update 1.4.0 Patch Notes

IMPROVEMENTS

  • Added Drill Boomerang Powerup
  • Added "Lives Per Map" modifier to the Modifiers menu
  • Added the Maps selection menu for Hide & Seek and Golden Boomerang modes!
  • Added Maps menu presets: toggle between All Maps, Custom, Original or the DLC maps to your taste
  • Added an "Off" option for Sudden death time limit in Modifiers menu if you want to spend all day hanging out on one map
  • Teammates now high five one another after kills
  • Added support for the new Street Food DLC

BUG FIXES

  • Sudden death locations are now much more likely to occur in walkable spots on the map
  • Fixed character shadows showing behind Unlocked UI
  • Fixed bots getting stuck after successfully retrieving their boomerangs
  • Fixed Hide & Seek countdown timer getting stuck on screen sometimes
  • Fixed pathfinding bugs on Bridges level and Butter level
  • Improved control getting stolen from the player who is currently controlling the UI by other players who are button-mashing
  • Fixed telekinesis effects not showing properly when pulling back dropped boomerangs

This announcement was originally published by Cranky Watermelon on Steam on Nov 6, 2026.

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Boomerang Fu

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