v0.78 - Weekly Update
New:
- Healing now shows some presence: green numbers float up whenever the Vita-Ray, a Field Medic's Bomb zone, or a lifesteal kill restores health.
- The tutorial gained a skull on a post you can heal. (healing dummy)
- Halo now wears a glowing, player-colored halo with a slowly rotating core and drifting holy-light embers.
- Added Halo’s exclusive healing grenade, featuring a matching-colored aura.
- Halo’s grenade deals no damage and revives downed or dead co-op teammates. Other characters’ healing grenades cannot revive, and Hardcore still disables revivals.
- Healing perks gated squad-wide. While any player wears Halo, nobody is offered Regeneration, Lifesteal or Energy Shield
- Vita-Ray scales with her perks. Damage perks raise healing at a quarter of the bonus (Bloodlust +40% = +10% healing; penalties apply the same way, floored). Fire-rate perks scale heal and shield charge one to one. High Velocity, the only projectile-range perk, scales acquire range one to one.
- Overhead player health pills, default on, every body including yours: the turret pill shader, carbon inset, green to blood fill, eased, uniforms written only on change. Toggle under Settings > Game.
- Jax, the new Warden replacing Spank equipped with a riot shield in his off hand that's up whenever he isn't shooting, cutting damage from the front by 80% and shoving him back on every block, plus a shotgun as his starting gun. (Instead of starting with a pistol he starts with a shotgun as a base weapon)
- Fuel barrels now stand in the center of every large grate in Classic.
- Joining a match already in progress now takes you to the character select screen before you load in.
- Enemies killed by the flamethrower now burn down to a small pile of ash. Ash remains cannot be resurrected from the dead by necromancers.
- Rebuilt the first three bosses with new models, modern animations, smoother movement-to-attack transitions, and properly scaled deaths.
Changed:
- Vita-Ray Changes: the beam is now drawn in the healer's own colour with a bright core that glows, Stars no longer lag behind the beam when it attaches, Halo now heals herself when no teammate is under her aim, and a teammate under the cursor takes the beam back immediately.
- Halo's attack drones now fire the same Vita-Ray beam she does when they heal
- Psych's knack has been reworked. Instead of larger explosions, right click now throws a deployable twin barrel turret, stands for 15 seconds. Explodes on death.
- Co-op: the pause menu no longer shows a RESTART button to players who joined someone else's match.
- The Warmonger is now a towering robot firing from its arm cannon, with color-changing eye lights that telegraph attacks.
- The Glutton now eats wheelchair enemies (visually), chair included, grows after meals, and throws bone volleys.
- The Necromancer performs full summoning gestures, and launches rising projectile plumes that chase players before scattering.
- Smoothed client-side homing projectiles and fixed the Glutton’s bones appearing as green lines in co-op.
- Smoothed explosive barrel movement while preserving collision, damage, and resting positions.
Fixed:
- Fixed a delay when changing your mind mid-join: if you tried to join an address that was not responding and then chose to host instead, the game refused until the connection attempt timed out on its own
- Halo's rack pickups now land in her free slot.
- Healing numbers over a moving player now glide with the body rather than juddering behind it.
- Fixed healing numbers not appearing for players who are not the host.
- Fixed Jax being able to farm unlimited turrets with Disposable Arsenal.
- Fixed players being able to drop or swap weapons from the weapon bar while downed.
- Healing numbers now behave like damage numbers. A green number pops where the heal landed and floats up from there instead of following the player, for the host and for clients.
- Fixed an issue where perks could still be selected while the UI was hidden with Ctrl+Z.
- The spectator banner cut long player names off at 12 characters.
- The large barred grates in Classic arenas were see through at some angles.
- Fixed the Missile Barrage power-up continuing to fire missiles from a player after they were downed.
- Fixed the torch flames on the character select screen floating in front of the wall sconces instead of sitting in them. This issue was based on hyper wide monitors only
- Fixed Perk Slow-Mo and Perk Freeze: enemies and bullets now slow down and stop with the rest of the game while you pick a perk.
- Halo no longer sometimes starts RPG mode with the Grav Gun.
This announcement was originally published by Floor Wardens on Steam on Sep 14, 2026.
Open the original on Steam