v0.845 - Weekly Update
This update resets the solo and co-op leaderboards and fixed runs that posted the wrong wave, kills or level; co-op squads. The leaderboard has received a few improvements and is now a bit easier to navigate.
New:
- Each Warden on the stage holds their own gear. All clipping from animations were removed.
- New look: Wolf now wears gold armor with a cape and a shield. His shield, cape and chest emblem.
- New Weapon: Recall Hammer - Wolf's hammer is his only weapon. Hold fire to throw it at the enemy you're aiming at. It keeps hitting that enemy until you let go, then flies back to his hand. Aim at another enemy to switch targets. Aim at empty ground and it circles there until it hits an enemy, then attacks that one. The faster it's moving, the harder it hits. Perks entirely change how his hammer operates and what it looks like.
- Shield: Wolf has no grenades. Hold the grenade button to raise his shield, which puts a barrier in front of him that stops enemy shots and holds enemies back.
- Floor explosions now kick up small, tumbling rock fragments that scatter outward - First step towards the arena being destructible from massive explosions.
- Dropped weapons traded their orange squares for soft halos and a small shimmer, shine through cover, and now spin around their centers.
- Added Cursor Color and Cursor Outline settings under Settings > Game.
- Added 84 Steam achievements.
- Every weapon now counts your career kills with it.
- All achievement names and descriptions are translated into all 11 supported languages.
Changed:
- Character select: picking a color now shows it on every portrait in the roster
- The stage now sits against the dungeon wall for a better visual presentation of the character.
- All name tags sit at the same height regardless of what character you play.
- Psych's color now covers more of his outfit.
- Psych's turret now breaks when the arena flips.
- The Heater and crossbow brought down to size of other weapons.
- Reworked Explosive Rounds with a smaller explosion. Updated shader preloading and warm-up for the new explosion. The first time you warm this shader it will take a few extra seconds.
- Explosions grow with perk stacks and no longer trigger floor debris.
- Co-op enemies now come at every player instead of always spawning around the host, bosses arrive where most of the squad is standing, RPG packs take turns between players and never appear in anyone's view, enemies chasing a teammate far from the host no longer vanish.
- Players still joining a match no longer draw enemies or hold up the post-boss vote.
- Co op runs now open as a drawer showing teammate avatars, and runs played with lobby modifiers are marked with an icon.
- Enemies summoned by bosses no longer count toward kill achievements.
- Runs you leave early now count toward your career totals and achievements.
Fixed:
- Fixed XP gems, power-ups, dropped weapons and danger motes being left floating in the air, hidden under the floor or stuck inside walls after a boss kill flips the arena.
- Fixed a crashing issue that would cause the game to crash immediately after loading in some circumstances. Mainly happened when playing with users that had extremely high latency. (200ms+)
- Fixed a crash to desktop that could happen when Halo used her Vita-Ray after a teammate left or after an earlier match in the same session.
- Improved blood performance in heavy fights: flying blood is cheaper to draw and track, and a brief stutter when lots of old floor blood faded at the same time is fixed.
- Improved performance when large crowds of enemies are burning, poisoned or slowed.
- Fire, poison and frost effects on enemies now appear at the correct height on upper and lower floors.
- Enemies that are set on fire while poisoned now show the fire effect instead of the poison cloud.
- In co-op, frozen enemies now show their frost, fire or poison effect on every player's screen, not only the host's.
This announcement was originally published by Floor Wardens on Steam on Oct 12, 2026.
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