Brick Recovery, Accessibility, Controls & Save Performance Update
Brick Recovery, Accessibility, Controls & Save Performance Update
Update - v1.3.0
This update adds a new Brick Recovery system and colorblind accessibility options, alongside improvements to gamepad controls, Skill Tree navigation, autosave performance, and localization.
Brick Recovery
- Added Reset Loose Bricks to the Pause Menu below I'm Stuck.
- Recovers bricks that have fallen underground, become stuck, or gone missing.
- Returns unplaced and incorrectly placed bricks to their original supply areas.
- Recovery also includes bricks carried by players or stored in Wheelbarrows.
- Correctly placed bricks, completed buildings, money, and skills are preserved.
- A save backup is created before recovery.
- In multiplayer, only the host can use this option, and it affects all players.
- Recovery UI, confirmations, and messages are available in all 31 supported languages.
- Please note that custom brick piles will be rearranged when recovery is confirmed.
Colorblind Accessibility
- Added Custom brick colors under Settings → Accessibility.
- Added Red–green and Blue–yellow presets to help distinguish brick colors.
- Individual brick groups can also be customized using:
- Hue
- Saturation
- Brightness
Added a preview before confirming color changes.
Custom brick colors can be restored to their defaults at any time.
Expanded Incorrect placement warning settings:
- Change the warning color.
- Adjust fill opacity.
- Toggle a dark outline for additional contrast.
Incorrect placement warning settings also work when custom brick colors are disabled.
Controls & Wheelbarrow Improvements
- Changed the default gamepad Emote binding to D-pad Down.
- Changed the default Wheelbarrow brick pickup binding to L2 / LT.
- Added continuous brick pickup while holding the pickup button.
- Continuous pickup stops automatically when carrying slots are full.
- Increased continuous brick pickup speed.
- Assigned Vehicle Reset to D-pad Up.
- Added the missing Vehicle Reset input prompt and remapping option.
- Previously saved default bindings are updated automatically while preserving custom bindings.
Skill Tree Improvements
- Added smooth automatic scrolling after purchasing an upgrade to reveal the next skills in that branch.
- Made locked skills more faded while keeping unlocked, purchased, and selected skills clearly visible.
- Automatic scrolling is cancelled when manually scrolling or navigating with a gamepad.
- Skill Tree scroll position is preserved when reopening it during the same session.
- Added initial Skill Tree focus based on saved progression.
- Teammates purchasing skills no longer move your Skill Tree view.
- Added Reduce Motion support for automatic Skill Tree scrolling.
Save Performance
- Reduced CPU overhead and temporary memory allocations during autosaves.
- Improved background save processing.
- Improved disk-writing efficiency for larger worlds.
- Existing saves remain fully compatible, so you can continue your current progress.
Localization & Terminology
- Renamed the Wide Block used in the Library doorway and Tower windows to Frame Block to avoid confusion with corner blocks.
- Updated the new name across all 31 supported languages.
Fixes
- Fixed a compilation error in the input-binding display-name tests.
Thanks for all your reports and feedback!
https://store.steampowered.com/bundle/91333/Brick_by_Brick_x_Deep_Blue_Sushi/ https://store.steampowered.com/bundle/91334/Brick_by_Brick_x_Toy_Shop/ https://store.steampowered.com/bundle/85192/PaperPixel_Games_Support_Bundle_3/
This announcement was originally published by PaperPixel Games on Steam on Oct 19, 2026.
Open the original on Steam