Burgle Supply Company

Burgle Supply Company v1.1 Released

Terrible Posture Games

Hey folks,

Thank you again for all the support over the last few weeks with the launch of Burgle Supply Company! It’s been delightful seeing all the various ways you Burglars manage to create disasters in your twitch streams and youtube videos! Keep them up!

While we have been steadily pushing out bug fixes and various high priority patches, today’s update brings the game to v1.1, and includes a bit of new content.

Namely, in addition to another round of fixes and improvements, there’s a new top-secret map (a new "stacking" objective type that we’d love feedback on), a slew of new shirt cosmetics, a new motion sensitivity toggle (that tones down bobbing, land-reactions, and similar small camera movements), and a few other surprises. Here’s the full list for you.

  • New “Pyramid Scheme” stacking puzzle map
  • New shirt cosmetics
  • Motion Sensitivity Mode (reduces step bob, fall camera recovery, and other quicker camera movements)
  • Upgraded VOIP tech, which should greatly improve voice clarity
  • Many updates to the shader pipeline cache, which should improve some of the hitching some of you all see the first time you hit a new uncompiled shader
  • Added a “NoRT” launch mode; for older GPUs there were some stability issues with Unreal’s lighting; this may resolve that for you few, but it does unfortunately come with a performance hit.
  • Lighting Updates around many levels to make sure the aforementioned mode was still visible enough to be playable.
  • Continued refinement of weight, value, and tag balancing
  • Added localization to the “what’s new” main menu widget
  • Fixed an issue where Good Boy could become stuck after attacking
  • Fixed rare crash related to unequipping a mask that had modified player HP
  • Fixed issue with “All Objectives Complete” message misbehaving
  • Added a few failsafes and logic backups to help prevent players from being stuck perpetually loading
  • Reduced amount of unnecessary info in the host save file, which should reduce the file size and replication speed
  • Fixed issue with clients being immune to Mouse’s vacuum effect
  • Localization updates to account for minor text changes, additions, or bugs
  • Added “Last Hiest” poster and unlock logic; now you all can fight for who did the best in the most recent mission
  • Added Continuous Collision detection for dropped masks, hopefully preventing situations where they fall through the world (they can still be destroyed in other ways though)
  • Resolved some cases of duplicate textures, resulting in minor memory savings
  • Improved grace period for when transitioning levels that should improve some loading stability issues and infinite loading
  • Shadow and lighting performance improvements in HQ
  • Fixed Mask table collision to improve geo clipping
  • Fixed duplicate item tag on tent
  • New Golden Mask system and “Extreme Loot” mechanism for players who find super exploits. Now they can freely do so without insta-unlocking literally everything with a single heist.
  • Minor visual fixes to a ton of maps for little things that most people will never see but were bugging us.

Anyway, have fun with the new build! As always, we welcome feedback on our discord at

discord.terribleposture.com

-Joe

This announcement was originally published by Terrible Posture Games on Steam on Jun 4, 2026.

Open the original on Steam
Burgle Supply Company

$7.99co-op · comedy

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