Carnival Hunt

NEW HUNTER IS HERE: The Contortionist

Crytivo

Hello everyone!

We are back with another major update for Carnival Hunt!

This time The Contortionist joins the hunt. Thank you for playing and sharing your feedback. Take a look at the teaser, then read on for the complete list of new content, balance changes, interface improvements, fixes and technical updates.

New

New content & systems

  • New Hunter: Contortionist
  • Two Carnival Passes
  • Player Tasks: Daily and weekly player tasks with targets, rewards, Carnival Pass tasks, a refresh timer and update notifications replace the old daily tasks, and can be viewed during a match.
  • Health: Bunnies now have health: damage sources hurt them and healing restores it, with a new health bar and a new death.
  • Lost Hats: One for Bunnies (on floor 4, can be found without a radar) and one for Hunters (on floor 1).
  • Astral Projection: Astral Projection gear is finished: the hunter leaves the body as a spirit, and a bunny whose Madness fills up from the spirit is controlled by the hunter for a while instead of going mad.

Audio

  • Audio: Footstep sounds for all surfaces.
  • Audio: Heartbeat volume can now be adjusted separately from Sound Effects in the sound settings, and it is quieter by default.
  • Audio: New and improved sound effects, including the nest idle sound.
  • Audio: The Imposter placement sound plays again, new Sisters ping, High Striker alert and chest lockpicking sounds, improved sound cues and health icons.
  • Audio: Voice-over added and improved.

Gameplay, customization & quality of life

  • Bunny: All players now get an alert when a Bunny dies.
  • Bunny: The Adrenaline state is complete.
  • Cosmetics: All color variations for the Clown and Morning wigs.
  • Customization: New bunny head cosmetic for the competition winner with color variations for everyone else, and adjusted bunny color brightness.
  • Customization: Two legendary masks for the Magician.
  • Easy Mode: Easy Mode highlights more objects and highlights teammates.
  • Hunters: Hunters get a reward for evading the marbles stun.
  • Main Menu: Quick Play button added to the main menu.
  • Player Messages: In-match messages with rewards when progress is made: opened shortcuts, earned badges and a completed Puppet Master wish.
  • Settings: Graphics settings have an auto adjust option.
  • Tutorial: New players go straight to the Bunny tutorial instead of the main menu.
  • VFX: New elimination effect.
  • Voice Chat: Bunnies now hear each other across the whole map, while the Hunter still hears them only nearby.
  • Voice Chat: Each player's voice volume can now be adjusted from the player list.
  • Server Authoritative Skill Checks: Cheaters can no longer complete skill checks in fractions of a second.

Balance

  • Bunny: Bunnies no longer gain madness in panic, in a cage or in Le Box, and picking up a gear consumes a charge.
  • Bunny: Bunnies no longer panic from fall damage, but any damage that breaks a gear, fall damage included, now causes panic.
  • Gears: Scissors cooldown 5 s → 7 s, and the cannon requires both a gear and a charge.
  • Magician: Magician cards reworked: Unchargeable deals 20% damage per charge, Oil Leak makes a sprinting bunny leave oil and take 1% damage per second, Faker Seeker deals 5% damage per failed skill check while playing dead or in a pile, Snitch gives madness to the nearest bunnies and highlights them, On Command shows the bunny's state and can force it to play dead, and the dissolve card deals damage.
  • Magician: The Magician is no longer slowed while picking a card, aims more precisely while holding the hat, and pulls out and puts away the hat and the Imposter faster, so these abilities can be used sooner.
  • Sisters: Mannequins can no longer be placed too close to each other.

Interface

  • Audio: New sound for the "player died" notification.
  • Audio: New sound for the High Striker notification.
  • Audio: The Imposter catch notification now uses a softer sound.
  • Common: Improved confirmation windows.
  • HUD: Bunnies see their team's map progress on the HUD: reached floors and opened shortcuts.
  • HUD: The match status shows when the small gates are opened, and Adrenaline has its own status icon.
  • Hunters: Hunters can see how much damage they dealt to bunnies.
  • Inventory: Recipes show the image of the crafted item, and item widgets show the available role and a Recipe tag.
  • Lost Hat: New Lost Hat availability icons for Bunnies and the Magician.
  • Main Menu: Main menu visual improvements.
  • Match HUD: Match status icons are now shown next to the timer (Lost Hat revealed or destroyed, big gates opened).
  • Pings: New ping icons and an Astral Projection gear icon.
  • Sisters: The Sisters "Dominators" outfit set is now called "Goth".
  • Skill checks: Skill checks are no longer drawn over the settings and pause menus.
  • Voice Chat: Bunny HUD now shows which teammate is talking.
  • Voice Chat: The voice pitch option was removed from the voice chat settings.

Bug Fixes

Gameplay & presentation

  • Achievements: The hunter's achievement for killing all bunnies is now unlocked once, when every bunny of a ranked match is killed or has left without escaping.
  • Anti-cheat: Players who speed up their game clock with cheat tools no longer move faster: the server takes the extra time back right away.
  • Bunny: Panic is no longer removed when a bunny goes mad.
  • Camera: Fixed the camera not moving up and down in some matches.
  • Cannon: A bunny caught by a mannequin while flying from the cannon no longer takes the cannon landing damage.
  • Cannon: Fixed the invisible cannon seat interaction point.
  • Carousel room: Fixed a spot on the Carousel second floor where players could get stuck.
  • Contortionist: The Contortionist's web now affects bunnies in every state.
  • Easy Mode: Fixed the gates in Easy Mode.
  • Graphics: Fixed a crash caused by an outdated material on the violin and scissors props.
  • Graphics: Fixed GPU crashes caused by volumetric fog quality being raised above the player's graphics settings near fog volumes and smoke.
  • HUD: Fixed the HUD sometimes not being shown.
  • HUD: The hunter's Kill and Deal Damage prompts no longer overlap.
  • Hunter: Fixed a crash in floor actor highlighting after the hunter was removed.
  • Hunter: Fixed a crash related to teleporter booths when the enter animation event fired outside the teleporter.
  • Localization: All game text is now translated into every supported language, including new perks, recipes, interaction prompts and the updated Terms of Service.
  • Localization: Interaction prompts, mannequin warnings, settings options and ban reasons are now translated, and broken placeholders, icons and key labels in translations are fixed.
  • Magician: Fixed a bug with the Magician's booth and cards.
  • Magician: The Imposter can no longer be returned while it is working on someone.
  • Mailbox: Fixed a crash when reading or claiming a mailbox message that was removed while the request was in progress.

Maps & environments

  • Map: Fixed collisions, stuck spots, skips, Imposter places, ziplines and visuals on many floors and connection rooms.
  • Map: Fixed god spots, stuck spots, bunny spawns and hat visuals on Fracture, Circus, Organ Hall and Nocturne.
  • Map: Fixed Le Box and bunny spawns, ziplines, skips, god spots, hiding spots, hat grab places and collisions on many floors.
  • Map: Fixed stuck spots, a god spot, a floor skip and a hiding spot on Nocturne, Amusement, Chess, Organ Hall, Ring, Circus and Fracture floors, the Carousel safe drop, a floating lamp in the Ring and a floor visual in the Circus.
  • Map: Fixed stuck spots, skips and collisions on Nocturne, Amusement, Circus and connection rooms.
  • Map: Fixed stuck spots, skips, collisions, chest and bunny spawns and bunny holes on many floors and connection rooms.
  • Map: Fixed stuck spots, skips, hiding spots and collisions on many floors and connection rooms, and floor settings updated.

Matches & matchmaking

  • Match: Fixed hunter awakening at the match start.
  • Match: Fixed players having no control at the match start.
  • Matchmaking: A party can start a new matchmaking search right after cancelling one, no matter which party member cancelled it.
  • Matchmaking: Matchmaking no longer shows a stale search after it was cancelled, and a cancelled search no longer resets a new one started right after it.
  • Matchmaking: Matchmaking search can now be cancelled right after it starts, and the Play and Cancel buttons no longer flicker while searching.
  • Matchmaking: Restarting the game after a crash no longer leaves the matchmaking search running in the background, and rejecting a found match this way is punished like a regular rejection.
  • Matchmaking: Starting a new matchmaking search right after cancelling one no longer fails with an error.
  • Matchmaking: The matchmaking search no longer gets stuck on screen after a connection drop, and a search that is still running after restarting the game is shown and can be cancelled.

Ring room

  • Ring room: More Ring room fixes with new fence and arch props and updated fabric materials.
  • Ring room: Ring room fixes (V1–V5).
  • Ring room: Ring room fixes (V6–V11).
  • Ring room: Small layout fixes in the Ring room.

Settings, stability & communication

  • Settings: Frame generation settings work correctly.
  • Shop: The weekly shop timer works correctly.
  • Sisters: Fixed the Sisters' legs in animations.
  • Skill checks: A new skill check zone no longer appears in the same place as the previous one.
  • Stability: Fixed a client crash after interacting with objects showing input hints (e.g. slot machine).
  • Stability: Fixed a crash when a commend or report response arrived during map loading.
  • Stability: Fixed a crash when the game window was resized, recreated or switched display mode.
  • Stability: Fixed a crash when travelling to the main menu.
  • Stability: Fixed a rare crash when outline highlighting was removed from objects.
  • Statistics: Fixed match player statistics.
  • Tutorial: The match timer is shown correctly in the tutorial.
  • UI: Fixed the Protection Gear icon.
  • Voice Chat: The bunny's mouth moves again while its player is talking.
  • Voice Chat: The talking icon is shown only while the player is actually speaking, not for as long as the voice chat button is held.
  • Voice Chat: Voice chat is no longer too quiet.

Technical

  • Ring room: The Ring room is optimized for better performance.
  • Server performance: Server replay checkpoints are saved over several frames, removing a ~170 ms server hitch every 30 seconds.

Thank you for being part of Carnival Hunt. See you in the carnival!

This announcement was originally published by Crytivo on Steam on Oct 26, 2026.

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Carnival Hunt

$19.99horror · multiplayer

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