CarX Drift Racing Online 2

Update 0.21.4 + Alpha - test branch update!

CarX Technologies, LLC

Main Branch

VR SUPPORT

VR support has been added! This is the first version, and we'll keep improving it.

New Stickers

New community stickers have been added to the livery editor

Cars

Added an alternative clean version of the Original Fake body kit - without canards and splitters - for the Kyoto TM-28

In-Game Bug Reports

You can now send a bug report directly from the game

*The button isn't clickable here - only in the game

Improvements

  • Added quick force feedback (FFB) strength adjustment with the «+ / –» buttons, with the current percentage shown on screen; available when the "Wheel" control scheme is selected
  • Adjusted XDS judging: the leader's mistakes no longer prevent the chaser from being penalized for distance, and penalties for angle, line and synchronization are now calculated proportionally to the distance
  • Reworked the XDS rule system so that rules can be disabled correctly without false penalties and disqualifications
  • Added the option to bind a key to hide the interface (including the DP score counter)
  • Clipping zones that have already been passed or are more than two zones ahead are now dimmed
  • Improved the algorithm for placing a car on sloped track surfaces
  • Added universal fonts with extended language support (Chinese, Japanese) and special characters
  • Tires in excellent condition (less than 10% wear) are now returned to storage with 100% durability when replaced
  • Semi-slicks have been removed from used cars on the Car Market (used cars are now available only on Soft and Sport tires)
  • Improved car paint visuals

Bug Fixes

  • Fixed an issue that allowed selling newly installed tires while keeping them on the car
  • Fixed tires being lost due to auto-replacement during a test drive of a car from the Car Market
  • Fixed the parameters panel moving off-screen when setting extreme wheel positions on the stand
  • Fixed engine display on the stand after leaving the workshop
  • Fixed the Nishimo 34R being generated on the Car Market with incompatible exhaust parts
  • Fixed incorrect wheel display when installing rims of different radius on the front and rear axles
  • Fixed overexposed car previews appearing on the Car Market when exiting while a preview snapshot was being generated
  • Fixed a crash when buying a car on the Car Market while preview snapshots were being generated
  • Fixed exiting a dyno test drive through the garage gates: you now always return to the dyno of the current car
  • Fixed the «Collapse list» button being shown when the catalog is already collapsed in the Car Dealer and Garage
  • Fixed the cursor jumping to the end of the layer list (900+) after finishing editing a layer in the vinyl editor
  • Fixed double highlighting of items in the radial menu when using a mouse in the vinyl editor
  • Fixed the cursor being unable to return to the «Cancel» zone in the radial menu on a gamepad in the vinyl editor
  • Fixed ghosting on some shapes in the livery editor
  • Fixed livery changes being lost when closing the game with Alt+F4 or bypassing the main menu
  • Fixed the car preview in the Garage not updating after changing a livery and quickly exiting the game
  • Fixed the input axis limit resetting when configuring with a keyboard or gamepad
  • Fixed the delay in positioning the TV camera after an XDS run ends
  • Fixed an interface error when quickly exiting the XDS run results window
  • Restored the backfire effect on the a4eg engine
  • Fixed heavy flickering and SSR artifacts on car paint
  • Fixed dark bars appearing at the screen edges when entering the workshop in triple-monitor mode
  • Optimized loading of player avatars
  • Fixed an unintended switch to the RTMP room list after canceling a connection
  • Fixed the drone camera's horizontal axis inverting on its own when opening settings
  • Fixed the game freezing when quickly switching cars and choosing a spawn point in Freeride
  • Fixed a crash when colliding with barrels on the Fuji Speedway track

Alpha-test Branch

Synchronized TOP-32

A new mode many players have been waiting for! Compete with other players online in a real-time tournament bracket.

4 championships will be held on November 6, 7 and 8 in the evening (2 championships with assists and 2 without assists)

Collision Physics

Cars now bounce off obstacles more softly on impact. This lets you drive closer to your opponent without being disqualified for a light touch, and collision impulses now have realistic values. This is the first iteration. Please note that this change is not related to the plastic parts collision feature, which is currently in active development.

Before

After

Share your feedback here:

Bug Reports

Feedback

Thank you for staying with us!

CarX Drift Racing Online 2 Team

This announcement was originally published by CarX Technologies, LLC on Steam on Nov 6, 2026.

Open the original on Steam
CarX Drift Racing Online 2

$24.993d · automobile-sim

View game

More from CarX Drift Racing Online 2

See more

Announcements come from each game's Steam news feed. ©2026 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. slopranks is not affiliated with or endorsed by Valve. Steam News