Multiplayer beta update
NEW FEATURES
Player Interactions
- Added a high-five system between players after scoring (while the serve timer is running). High-five requests can be toggled with HIT1 (default: F). To perform the high-five, press HIT1 again when you are next to your teammate.
Chat System
- Added team chat (keybind: Y).
- Added quick chat with multiple message sets (Keyboard: 1, 2, 3, 4; Gamepad: D-pad).
- Added chat notifications with sound variations.
Settings and UI
- Added V-Sync toggle and FPS cap options (30/60/120).
- Relocated the Guide menu to the main/pause menu to be more visible.
- You can now cancel the “joining a lobby” process if you are stuck. After 10s, it will show a button that takes you back to the lobby menu.
- Added online player count display.
- Mouse cursor is now hidden while in-game.
Player Mechanics
- Player jump changes: speed now translates to jump height. Standing jump is now the lowest possible jump.
- You can second jump near platformer platforms.
- Buffed float strength.
- Nerfed dive receive; it is now less forgiving and harder to always receive using the dive action.
- Increased set horizontal setting power.
Gamemodes
- Added Ability Clash to multiplayer. The update includes all 8 abilities: Jump Cancel, Teleport, Shoe Throw, Switcharoo, Push Ray, Ball Dash, Platformer, Curve Ball.
Ability Clash Changes
- Abilities will behave slightly differently because we had to rewrite how forces are applied to the player.
- Platformer changes: Platformer no longer reacts (rotates) to your directional inputs until you hold the ability button.
- Ball Dash changes: made it easier to use Ball Dash (but not too much :)).
- Adjusted ability cooldowns from the base game.
Lobby
- Added the ability for hosts to change lobby settings (game mode, max points, visibility, lobby name, player count).
MINOR CHANGES
- Removed transparency from chat and chat popups.
- Added an indicator in the lobby friend list to show when an invite has been sent.
BUG FIXES
- Fixed end-game statistics not displaying correctly (serve aces, errors, spikes).
- Fixed lobby ready status not updating.
- Fixed infinite loading when joining via invite.
- Fixed blocking-yourself bug.
- Fixed all scenarios where the block animation is played instead of the spike animation.
- Fixed a bug where the end-game whistle is played at the wrong time.
Beta Access Details:
To access the beta, open your Steam Library, right-click the game, select Properties > Betas , and choose public_multiplayer_beta from the drop-down list.
This announcement was originally published by Second Tempo Games on Steam on Nov 21, 2025.
Open the original on Steam