Patch 1.3.1.3 now available!
Howdy fellow gunslingers! Great to see that a lot of the new players stuck around and are still enjoying their time in the canyon. I gathered a lot of feedback and bug reports over the last weeks and therefore want to get this patch, which is addressing most of these reports, out as soon as possible.
So again this is mostly bug fixes, balancing changes and minor improvements. For example minor buffes for light ammo weapons and arrow weapons. Nerfing the bear boss, and a bunch of improvements to gamepad input and the camera.
Your existing save games should also work just fine with this update, so you can continue your in-progress run and enjoy the improvements without having to restart from scratch, just in case you had already a run going on.
This patch will also come to all other platforms as soon as possible, for real this time.
Please find the changelog for Update 1.3.1.3 below or on the official Colt Canyon Wiki.
Changelog:
Increased amount of light ammo dropped slightly
Tweaked movement stats of weapons to make default movement slightly faster when using light ammo, arrow or throwable weapons
Tweaked active reload values, buffing light weapons, slightly nerfing rifles and shotguns
Improved gamepad input, camera and aim lock and reduced aim assist default back to 100%
Reduced area 2 boss health, increased sprint speed and made him insta-kill horses, also made bear traps deal less damage but increased stun time, overall the boss was nerfed
When on a horse and getting hit by melee the horse will be hit instead of the player
No longer allowing scorpion elites in regular runs
Slowed enemy bullets down some more with slower enemy bullets upgrade
Changed vfx when deactivating mines
Elite scorpions and snakes can now show up when looping, but have less health than before
Adjusted melee range while on horse, making traps harder to hit while riding
Fixed merchant not commenting on horse stealing when loaded from save
Companions can no longer be commanded while in cutscenes
Companions can no longer enter final boss camp until he is defeated, just like the player
Improved argument interpretation for 'unlockloadout' command
Fixed dynamite sometimes getting stuck in solid obstacles when placing it to open prisoner coffins
Fixed companion indicators not disappearing during cutscenes
Fixed some issues with snake rendering
Fixed sometimes teleporting or getting stuck in cliffs when getting on a horse
Fixed companion training upgrade not increasing accuracy cap if applied too early
Fixed companions moving before being fully revived
Known issue: PS5 DualSense controller on PC is not working correctly. Unfortunately this cannot be fixed. Please use Steam Input instead.
Revision 4 (Feb 15): Fixes to various translations
Revision 5 (Feb 18): Companions will no longer be insta-killed when waiting in earlier levels after bandit boss Slightly nerfed bandit boss Increased throwables drop rates in big crates
Revision 6/7 (Feb 25): Various fixes for the console platforms Decreased melee durability use by 20% Fixed tnt bandits being able to defuse tnt even when dead
And please don't forget to recommend Colt Canyon to your friends and leave a positive review for Colt Canyon, every single one helps grow the community and keep the game alive: https://store.steampowered.com/app/940710/Colt_Canyon/
This announcement was originally published by Retrific on Steam on Feb 14, 2025.
Open the original on Steam