Colt Canyon

Patch 1.3 - The Horse Update - now available!

Retrific

Howdy fellow gunslingers! It's been a while. But there are still some people left fighting for their lives in the canyon. So I couldn't help myself but visit the canyon one more time. And now I am back and bring you patch 1.3! Packed with balancing changes, a bunch of QoL changes, many bug fixes and of course the most interesting change: Ridable horses! Steam players are part of the lucky few that get to play with the horses first! All other platforms will have to wait some longer. (Join the discord or follow on social media to stay up-to-date)

Over the last months I noticed how valuable time is. I do not have as much time to work on my own games as I used to have. And with this realization I decided that I should give my players some options to more efficiently conquer the canyon and use the little free time they have more fairly. The logical next step after the last big update, which introduced save games to allow the players to take breaks on their journey through the canyon, was therefore to add something that allowed player's to move through the canyon more efficiently in general. The horses were right there, so it only made sense to actually make them useful, by allowing you to borrow them for a quick ride.

Hopefully, this will reduce the time you spend wandering aimlessly through the level, trying to find that last crate you haven't smashed into pieces yet. Especially for low movement character this will be a true game changer. But also in general it will make backtracking finally an actual option, just in case the previous level's merchant did offer something useful that you just haven't been ready to purchase at the time but also can't be bothered to walk all the way back for.

There are also some other changes in the patch that will reduce the time you waste wandering around. Like some in-game hints on where to find that locked crate and more starter ammo! With these changes I hope that the mix between exploration, looting and combat is just right now. But of course in the end, the player is always the one to decide how much exploration or how much combat they like to have. Which is also why wolves and elites are "optional" now, and can be turned off in the run settings. But these are just some of the changes to expect.

Find the best parts of the changelog for Update 1.3 below or the full changelog on the official Colt Canyon Wiki .

Changelog:

Big changes:

Made horses ridable

Switched to true 64-bit builds and updated engine (may cause new bugs—report accordingly)

Added Steam Rich Presence

Added new upgrade that makes throwables indestructible (available after acquiring Big Knife, Hardened, and Pocket Magnet)

Added dedicated interface animation reduction setting

Added run settings options for disabling wolves and elites

Added game settings to reset or hide tutorials

Made locked crates easier to find (look out for signs)

Changes to most loadouts, mostly increasing starter ammo and making late-game loadouts more rewarding

Added a free stick of dynamite to all rare loadouts

Balancing changes:

Made all two-handed weapons one-handed, except for the gatling gun

Buffed explosive weapons, melee weapons and a bunch of rifles, but nerfed some arrow weapons

Buffed "Big Knife" upgrade to increase range and hit count

Reduced the number of enemies in B levels and Area 3 slightly

Decreased some late-game enemies' accuracy, health, and damage

Companion behavior improved: less likely to engage unaware enemies, and "defend" command stops engagement

Companions will now refuse to use some of the high-tier weapons

Increased bleed-out time for companions

Merchant prices are more likely to be cheaper

Allowing "Welcome To Hard Times" achievement unlock when starting a looped run from run settings

Dog companion gains experience faster and damage bonus on the first 3 level-ups, also bleeds out slower when playing as Jim

Tweaked blood weapon drop rate, some of their stats and made them cheaper to use

Unrescued prisoners and other friendlies, except merchants, are killed/removed when returning in B-Levels

Alerted human enemies and wolves will get more resistant against melee attacks when looping

Buffed first boss a bit by fixing a related bug

Various changes:

Adjusted damage popup colors and trap object's visual effects

No longer hiding weapons during dodge rolls

HUD becomes transparent now when it's in front of a relevant character

Various small adjustments to the game's visuals like reducing bloom, improving level border and text rendering, adjusting some colors etc

Disabled always showing player indicator when playing with color blindness mode enabled

Swapped sprite of heavy spear and pike

Fixed rare volley gun not unlocking as a starter loadout

Fixed gamepad stick switch/reload settings not loading after restarting the game

Fixed two players joining when pressing join with a single gamepad

Fixed melee attacks not showing damage against shields

Fixed first boss minions not respawning quickly enough and some not turning aggressive as intended

Fixed melee attacks allowed through solid objects

Fixed floating vertical fences

Fixed issues with dodge rolls not pausing attacks for forced-repeat weapons (e.g. volley gun)

Fixed dynamite silhouette not growing before explosions

Fixed silhouettes lagging at high refresh rates

Fixed heavy TNT launcher firing 6 grenades instead of 5

Fixed destruction sounds sometimes playing while loading saves

Fixed question marks in credits text

Various other minor fixes and changes

And more! For the full changelog check the wiki

Important: 1.2.1.3 run progress saves will not be compatible with this new version. If you want to finish your in progress run select the steam beta branch for version 1.2.1.3 before starting a new run in 1.3

See you in the canyon!

JOIN THE DISCORD COMMUNITY

GET COLT CANYON!

And please don't forget to leave a review for Colt Canyon, it really helps us: https://store.steampowered.com/app/940710/Colt_Canyon/

This announcement was originally published by Retrific on Steam on Oct 12, 2024.

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Colt Canyon

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