Final Stand Hot Fix - 2.5.2
Hot Fix 2.5.2
Final Stand
- Final Stand Perk save data now shares/uploads to Steam Cloud saves. Players should now be able to change computers and have their Final Stand data transfer with them
- For base Company of Heroes 3 owners, mods applied in other game modes will no longer affect the Final Stand game
- Removed a hole in the soft map edge on Qattara Depression - this was causing enemy units to "enter" the playable area and become trapped in an out-of-bounds region
A.I. & Gameplay
- Fixed several crashes around A.I. behavior and missing null pointers
- Heavy Machine Guns controlled by the A.I. in Final Stand will now prioritize infantry over the lane emplacements
- Fixed an issue with the A.I. idling Kettenkrads on the map
- A.I. armored vehicles will no longer fallback or issue move commands when attacked by non-vehicles on first contact
- Fixed the Demolish Charge and M6 Anti-Tank mines not being unlocked for the US Forces Rifleman, Engineer, and Bazooka squads after upgrading Demolitions Package from the Infantry Support Centre
Art
- Fixed a tinting issue causing US Paratrooper HMG team helmets to appear as a default grey/white texture
New Known Issues
- Enemy bosses may get stuck in the out-of-bounds area of a Battleground. This is more common with long-range artillery bosses such as the Wespe. This will require additional work to adjust A.I. logic and will need more rigorous testing from our team before implementing a fix. While we work to address this, as a workaround we recommend withdrawing your units closer to your HQ to force the enemy to move in-bounds to reach its maximum weapon range.
This announcement was originally published by Relic Entertainment on Steam on Jul 31, 2026.
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