Concrete and Steel
February 2017
Devblog 6: Low poly is the new high poly
This week has been mostly about two things: Props and multiplayer. The multiplayer servers have been giving me a real headache. I'm trying to strike a balance between an easy to use server system, but also allowing…
Devblog 5: Facepaint
As I mentioned in the last devblog, work is slowing a little, but I wanted to update you guys on what I've added this week. The main feature I've added is the ability to paint different parts of an object with different…
January 2017
Devblog Week 4
So it's the end of the 4th week of work on Concrete and Steel "redux", so I thought I should update everyone with the project progress. There's not much visual progress to show this week. I've mostly been working on the…
*Progress klaxon*
It's been an interesting couple of weeks - here's the latest progress. Tool Bag One of the first things I worked in is improving the UI, and I started with the tool bag. As you can see, it's much clearer to see and…
Gimmie dem features (and development update)
As I mentioned in my last post, we're restarted development. Actually, it's more like we've restarted - from scratch. I started working on the network code last week. A big flaw in the previous network code was, once…
Development Re-Started
As you might be aware, the development has gone rather stagnant. Well, there's a whole heap of reasons for this: Simulator or Game? This is the biggest part we've been stuck on. Do we go all-out and turn this into some…
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