CRACK

v1.1.0 - We Hear You!

Rafoli

Hey fellow crackers! Since launch we've been reading every review, discussion thread and message you've sent, and a lot of you were telling us the same things, so we fixed them!

Scaffolding

  • Much easier to build, with far fewer restrictions. Floors now add stability instead of costing it, and overhangs give a lot more, so your structures stay standing without a ton of cross beams.
  • Holding a toolbox now shows holograms on the ground wherever a pole can go.
  • Floors, ladders and overhangs now only go at full pole heights, to make building more straightforward.
  • Scaffold piece types have been condensed a bit.
  • Hammer aim assist, hammering bolts now cannot be blocked by the pieces themselves, and the aim assisthas been cranked up, and hammering a bolt auto hammers all other close bolts.

Inventory

  • You can now carry 4 items! Pick a slot with 1–4 or the d-pad, or cycle through them with the scroll wheel or bumpers. This replaces the old single pocket system.

Carts

  • Completely reworked cart physics. Carts now go where you steer them instead of sliding around. They turn, brake and stay upright like an actual vehicle.

Everything else

  • No more puzzles when buying things. Puzzles are now only for calming the egg.
  • The wave puzzle now scores how well the waves line up on screen, so if it looks matched, it is.
  • The slot payout work order now works with both the slot machines and the prize wheel, and a run of bad luck won't leave you stuck on it.
  • Days are 50% longer.
  • Workbots no longer collide with players.
  • Saves can no longer be corrupted by a crash.
  • Various other bug fixes.

Thank you to everyone who took the time to tell us what wasn't working. Keep it coming, we're reading all of it. And if you're having a good time, there's now a button on the main menu to leave us a review. It genuinely helps a small team like ours a lot. See you in the lab!

This announcement was originally published by Rafoli on Steam on Oct 29, 2026.

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