v1.1.0 - We Hear You!
Hey fellow crackers! Since launch we've been reading every review, discussion thread and message you've sent, and a lot of you were telling us the same things, so we fixed them!
Scaffolding
- Much easier to build, with far fewer restrictions. Floors now add stability instead of costing it, and overhangs give a lot more, so your structures stay standing without a ton of cross beams.
- Holding a toolbox now shows holograms on the ground wherever a pole can go.
- Floors, ladders and overhangs now only go at full pole heights, to make building more straightforward.
- Scaffold piece types have been condensed a bit.
- Hammer aim assist, hammering bolts now cannot be blocked by the pieces themselves, and the aim assisthas been cranked up, and hammering a bolt auto hammers all other close bolts.
Inventory
- You can now carry 4 items! Pick a slot with 1–4 or the d-pad, or cycle through them with the scroll wheel or bumpers. This replaces the old single pocket system.
Carts
- Completely reworked cart physics. Carts now go where you steer them instead of sliding around. They turn, brake and stay upright like an actual vehicle.
Everything else
- No more puzzles when buying things. Puzzles are now only for calming the egg.
- The wave puzzle now scores how well the waves line up on screen, so if it looks matched, it is.
- The slot payout work order now works with both the slot machines and the prize wheel, and a run of bad luck won't leave you stuck on it.
- Days are 50% longer.
- Workbots no longer collide with players.
- Saves can no longer be corrupted by a crash.
- Various other bug fixes.
Thank you to everyone who took the time to tell us what wasn't working. Keep it coming, we're reading all of it. And if you're having a good time, there's now a button on the main menu to leave us a review. It genuinely helps a small team like ours a lot. See you in the lab!
This announcement was originally published by Rafoli on Steam on Oct 29, 2026.
Open the original on Steam