Craft The World

Dev diary #3

Dekovir Entertainment

Today we'll share fresh news, successes, and development plans for two of our projects at once: the cozy and large-scale Craft the World, as well as the dynamic and hardcore Terra Trials. We have plenty to surprise you with — from the results of recent tests to major fixes and future plans.

Craft the World

First, an update on how work is progressing on the upcoming Primal Craft DLC, which will transport your gnomes to the harsh and wild Neolithic era! Recently we've completed a huge pool of tasks: from a full rework of familiar workbenches to populating the world with dangerous predators. Here's what's already done:

Goodbye, iron. Hello, copper and bones!

  • In Primal Craft, the gnomes will return to their roots. We've fully redrawn and adapted the workplaces so they look as primitive as possible while remaining functional.
  • New workbenches: Classic stations have been replaced by a harsh Forge (made of stone and copper, with a stone anvil), an ancient shaman-style Laboratory with dinosaur parts and a stone tablet instead of a book, as well as a primitive Stone Workshop and Sewing Bench.
  • Grindstones and Drying: Fully animated Grindstones made of stone and wood have appeared, along with a Drying Rack for meat and fish. By the way, the hunter skill now speeds up work at this dryer! Authentic daily life: Forget glass and classic metal. The gnomes will now use clay jugs for beer and wine, wall candles, rough tables, stools, and leaf beds. And for carrying water, new primitive buckets and leather waterskins will come in handy.

Wild fauna and dangerous Bosses

  • The world will become much more dangerous. We've added full-fledged dinosaur mobs to the game, whose hides can (and should!) be used for useful purposes. Dilophosaurus: A dangerous reptile that will attack your gnomes from a distance by spitting acid.
  • Main boss — Carnotaurus: This is a huge monster whose battle consists of two stages. First, you'll have to fight off both the lizard itself and a cunning archer on its back at the same time. In the second stage, left alone, the Carnotaurus flies into a rage and begins using a stunning roar that sends gnomes flying.

Under the hood and bug fixes

  • Besides the visual side, we spent a lot of time on balance, generation, and code: Magic and balance: We changed the mana cost logic — its price now grows more slowly horizontally but more strongly the deeper you go into the world. New copper-clay molds for casting bronze ingots have also been created.
  • World generation: We cleaned up the background — the back layer of earth now generates correctly behind the islands, and atmospheric roots and stalactites have been added for the new blocks.
  • Mob behavior: Dinosaurs are strictly forbidden from standing on vines (physics is physics!).

Development is moving at full speed. Very soon, this wild world will open its doors to you!

Terra Trials

Our recent large-scale Terra Trials playtest has come to an end. Players spent hundreds of hours in the game, stress-tested key mechanics, and most importantly — shared a huge number of reviews and bug reports with us. Thanks to your activity, we were able to quickly close dozens of critical and simply annoying bugs.

We collected detailed statistics on your adventures (and suffering), and some of the numbers genuinely surprised us!

Terra Trials in numbers: How the playtest went

Graveyard of pioneers (Total deaths: 1587)

The world of Terra Trials turned out to be extremely harsh toward newcomers. Here are the most interesting ways lives ended:

  • Gravity: 196 players misjudged their jump height.
  • Asphyxiation: 74 explorers suffocated after forgetting to surface in time.
  • Extreme environments: 32 players dissolved in acid, and 18 burned in lava.
  • Bosses: 56 brave souls fell in the main trial rooms.
  • Magic of numbers: 6 deaths remain a mystery to our analytics.

War chronicles and Bestiary (Mobs killed: 34,840)

You didn't just survive — you actively cleared biomes:

  • Weapon curiosities: 716 mobs were poked to death with a plastic knife, and another 543 fell to hits from an entrenching shovel.
  • Big game hunting: Together, you defeated 63 bosses!
  • Cat drama: 1 cat chef tragically drowned.

The Great Build and Production (Items crafted: 544,835)

Your industrial scale is impressive. In total, 546,120 ground/block tiles and 100,060 decor and furniture objects were placed!

Popular crafts:

  • Ropes: 64,630
  • Darts: 59,100
  • Torches: 50,910
  • Settlement: 114 NPCs moved into the cozy homes you built.

Field medicine

Licking wounds after encounters with Jumplings had to happen often:

  • Bandages: used 2,350 times.
  • Healing potions: 611 flasks drunk.
  • Hearty meat: health was restored with plain food 539 times.

Economy, Career, and Social Media

  • Path choice (Total professions chosen: 728): Police Officers were the most popular (184), followed closely by Cosplayers (171) and Fitness Trainers (167).
  • Finances: You earned an impressive 3,010,000 credits but spent only 387,440 on shopping.
  • Main trend: You bought 30 pairs of stylish glasses, and the in-game follower counter collectively soared to 410,765!
  • Progress: You successfully completed 6,132 quests.

Records and impossible challenges

  • Absolute survivor: The longest single session lasted 51 in-game days (that's a whole 20.4 hours of real time!).
  • Easiest challenge: "Survival in a Crowd of Mobs" — players successfully completed it 152 times out of 251 attempts.
  • Unreal difficulty: The Red Jumplings trial (destroy 3 Red Jumplings with a club while having only 1 HP) produced a beautiful score of 0 out of 40. No one managed it. Confess — should we make it easier?

Thank you for making Terra Trials better every day! Leave your comments and share your impressions of the statistics!

This announcement was originally published by Dekovir Entertainment on Steam on Oct 28, 2026.

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Craft The World

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