Crownsink

Crownsink enters Early Access on November 12

Lunvero Studio

The pit opens on 12th November 2026!

On Thursday, 12th November, 2026, it's time: Crownsink launches in Early Access on Steam. Solo or with up to three friends, you descend into the pit where every lost crown has sunk for six hundred years.

To everyone who played the demo, reported bugs and sent us feedback: thank you! Your feedback has gone into every update, and with Update 0.4.0, Crownsink enters Early Access bigger than ever.

What awaits you at launch

  • More than 170 weapons, four at once, and a new legendary upgrade for every combat style
  • Four worlds and eight crowned bosses, followed by an Endless descent
  • New encounters like blood altars, rituals and a Treasure Goblin that bolts with its loot
  • The Sky Forge, where you temper your weapons
  • Co-op for up to four players, online or over LAN

Why Early Access?

Crownsink is already a complete descent: all four worlds, every boss and the Endless mode are in from day one. In Early Access we want to keep growing the game together with you, with new content, more variety and balancing shaped by your runs. Until launch we are putting on the final polish: weapon and build balance, translations and lots of small details. If something catches your eye, report it right in the game with the feedback button on the title screen, in the pause menu or at the end of every run. We read everything!

The road to full release

Launch is just the beginning. On top of the big additions, every content update brings new items, weapons and upgrades, so the pit never gets old and there is always something new to discover on your next descent. The highlights:

  • New regions: Content Update I (Holiday 2026) and Content Update II (February 2027) each expand the pit with a new region.
  • A new weapon type: Content Update I adds a tenth combat style to the arsenal.
  • Minions and the relic system: companions that fight at your side and even more depth for your builds, also in Content Update I.
  • A new game mode: Content Update II brings a new way to take on the pit.

Full release 1.0 follows in spring 2027, with more content, more ways to play and everything we learn from your feedback along the way. Dates and content may still change. If they do, you will hear it here first.

See you on 12th November

Wishlist Crownsink now and Steam will let you know the moment the pit opens. Follow us so you don't miss any news. See you down below, The Crownsink Team

Changelog 0.4.0

Crownsink enters Early Access on 12th November with Update 0.4.0. Here is everything that's in it:

Features

  • Encounters: Altars, elite lairs, rituals, pylons and a Gold Golem offer extra fights for extra loot. Other rooms hide nests, traps, darkness or a secret stash.
  • Furnished rooms: Every world now has more furnished rooms with new decorations, like guard rooms and a mess hall in the Dungeon or a mushroom garden in the Caves. Dungeon floors also got rugs and stone slabs, so rooms look less alike.
  • Sky Forge: Formulas now drop on the floor like items, and you pick them up by walking over them. Forging is much cheaper (15 / 30 / 60 / 100 / 160 shards) and every formula is stronger, the low tiers most of all.
  • Legendary weapon upgrades: Every weapon type got a new legendary upgrade that changes how it plays:
  • Parry Blade (Sword): your swings knock enemy shots back at the shooter, and with Whirlwind you parry all around you.
  • Staff Sweep (Spear): every 3rd attack is a full spin with the shaft that hits everything around you and pushes enemies away.
  • Hurled Axe (Axe): every dodge throws an axe that cuts through up to 3 enemies and keeps your axe effects like bleeding.
  • Soul Swarm (Scythe): kills leave up to 6 souls that circle around you and fly at enemies that come too close.
  • Rune Trail (Magic Melee): every hit leaves a rune on the ground that explodes a second later, and critical hits leave stronger ones.
  • Sharpshooter (Bow): stand still to hit harder and shoot further, up to +60% after 3 seconds, shown as a buff bottom left.
  • Repeater (Crossbow): your crossbow fires 3 bolts in a row, but takes longer to reload.
  • Boomerang Daggers (Throwing Dagger): thrown daggers fly back to you and hit enemies again on the way, also with Orbit and Fan of Blades.
  • Arcane Turret (Wand): every 3rd shot places a small turret instead that fires your wand's spells for 4 seconds.

Added

  • Sometimes a Treasure Goblin runs from you with its sack and escapes through a portal if you are too slow.
  • You can now report a bug from inside the game: from the title screen, the pause menu or the end of a run. Also use it for giving feedback! :)
  • In co-op, a fallen teammate can come back. When you level up while a teammate is dead, there is a 50% chance you get a card that revives them.
  • You can find a map on every normal floor (not in arenas or boss fights). Walk over it and the whole floor shows on your minimap.
  • There is now one global leaderboard instead of many, and it counts from Normal difficulty on.
  • Arrows at the edge of the screen show you where your teammates are, with their name and how far away they are.
  • The weapon tooltip now shows how much damage the weapon has done this run and its real DPS.
  • A new legendary weapon: Lucky David's Pair. Two revolvers that fire golden bullets, and every bullet bounces to a second enemy. The more Luck you have, the more often you crit. Thanks David for all the testing ;)

UX

  • Merchants: When you sell for gold or experience, a panel shows your level bar and your gold. Pointing at an item shows how much it adds and whether it gets you a level up. The price on each item is now what you actually receive, with your gold and experience bonuses included.
  • Market stalls got signs and price tags, so you see at a glance what is for sale.
  • You can also sell with E at a merchant now, not only with a click.
  • Stairs are easier to see and easier to step on.
  • In the character creation on a controller, Start saves and Y gives you a random look.
  • Dialogs ignore your input for a short moment when they open, so you no longer click something by accident.

Changed

  • Enemies deal 10% less damage on Easy and Normal, and your health regeneration is twice as fast.
  • The heal card only shows up when you are below half health, but then it heals you completely. A new warning tells you when your health gets low.
  • The arena on floor 2 is a bit easier, and the trap room is more forgiving.
  • Encounter rooms are bigger and have less clutter. In rooms with doors, the enemies wait outside.
  • The lightning book now casts 4 bolts that hit up to 4 enemies each.
  • Joining a game in your local network now also goes through Steam first, which makes it more reliable.

Fixed

  • Bosses: Bosses get stuck less on statues and other decorations in their halls.
  • In co-op you can no longer get killed while you pick a reward or trade with a merchant.
  • Joining a co-op game no longer crashes for the second player right at the start.
  • Several encounters behaved wrong for the other players in co-op. For example, the ritual's shield did not protect against them, and loot from pylons and Treasure Goblins only dropped for the host. Now every player gets their own share.
  • You could get stuck at an invisible barrier in the Sky Forge.
  • Some texts were still in English in other languages.

This announcement was originally published by Lunvero Studio on Steam on Nov 9, 2026.

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Crownsink

action-roguelike · dungeon-crawler

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