CRYO - The Big Performance Update.
Hello everyone!
Following our recent Progression Update, we've been working hard on improving CRYO's overall performance, stability, and gameplay experience.
This update introduces our largest performance overhaul to date, alongside improvements to monster behaviour, new lobby decorations, additional moderation tools, and a substantial number of bug fixes.
Major Performance Overhaul
We've made extensive changes to how CRYO handles rendering and various performance-intensive systems, resulting in some of the most significant optimisations we've implemented since launch.
In our internal testing, we've seen frame rates improve by as much as 100% in certain scenarios, effectively doubling performance.
These improvements should make a noticeable difference across a wide range of hardware, particularly in areas that previously experienced performance issues.
Due to the scale of these changes, there is a possibility that some visual artefacts or graphical inconsistencies have been introduced. If you encounter anything unusual, particularly lighting or rendering issues, please let us know so we can investigate.
We're extremely pleased with the results so far and hope these improvements make CRYO a much smoother experience for everyone.
Gameplay & Monster Improvements
- Lantern: Added new animations and made the Lantern immune to camera stuns.
- Monster Stuns: Repeatedly stunning a monster will now progressively reduce the effectiveness of subsequent stuns.
- Barnacles: Barnacles can now be permanently killed using the flaregun.
- Monster AI: Improved monster behaviour to reduce situations where enemies appear to camp players. Recently revived players now receive a temporary reduction in how easily monsters can hear them.
- Psychosis: Adjusted the quick-time event during the Psychosis takeover sequence to provide players with clearer feedback about what's happening.
- Neuralis: Fixed alignment issues with the screwdriver attack.
- Monster Distraction: Players will now receive distraction rewards when a monster destroys a deployed distractor.
- Monster Selection: Monster selection is now hidden until players have unlocked the feature.
- Barnacles and Sea Spiders (Grabbers): Players will now receive credits and XP for killing them.
Lobby & Progression
- Added new lobby decorations.
- Overhauled and improved several existing lobby decorations.
- Improved the physics of the lobby curtains.
- Fixed collision issues with the Rodeo Bull decoration.
- Decoration Refunds: Removing lobby decorations will now refund their purchase cost.
- Store Orders: Hosts can now confirm pending store orders directly from the summary panel in the departure room.
- Nightmare Trophy: Added a new trophy awarded for completing the Nightmare mutator.
- Reduced the frequency of contract notifications to prevent excessive interruptions.
- Fixed an issue where contract items were dropped when a player disconnected. Although contracts continued functioning correctly, this could cause confusion.
- Fixed missing localisation warnings repeatedly appearing for contracts.
- Added kebab noises.
Player Moderation & Security
With the recent amount of "cheater lobbies" and mods appearing, we've introduced several new systems to help keep CRYO's multiplayer experience fair and enjoyable.
- Lobby Bans: Added functionality for managing banned players in multiplayer lobbies.
- Player Reporting: Introduced systems for reporting abusive behaviour and suspected cheating.
- Global Bans: Added a global ban system to help address serious or repeated offences.
- Terms of Service & Privacy Policy: Added new Terms of Service and Privacy Policy screens that players must review and respond to before continuing into the game.
- Reduced the influence hosts can have over client XP and Company Credit rewards to help prevent cheating and progression exploits.
Stability & Performance Fixes
- Fixed a crash that could occur during encounters with the Hound.
- Reduced the performance overhead associated with Hound recordings.
- Fixed rare crashes related to objectives.
- Fixed an issue that could cause players to crash or disconnect when being revived on an unstable connection.
- Fixed an issue where V-Sync would be re-enabled whenever graphics quality settings were changed, without the change being reflected in the settings menu.
Environment & Interaction Fixes
- EREBUS: Fixed a missing pipe collider in the engine room.
- EREBUS: Fixed navigation issues around procedural vents.
- EREBUS: Improved rope physics during the introduction sequence.
- Fixed an issue where players were unable to cut chains using the blowtorch.
- Fixed an issue preventing players from picking up items near the PC interaction contract.
- Fixed players becoming stuck on staircase railings.
- Fixed several hairstyles disappearing when viewed from a short distance.
- Fixed an issue where players could see the revive interaction prompt on other downed players.
- Fixed incorrect audio reverb inside the ship's helicopter.
- Fixed an issue where Bob the Quartermaster could be heard from the dormitories.
- Fixed an area in the warehouse where the AI would run back an forth trying to reach the player.
There may be a few things missing from here but everything reported should now be fixed.
Thank You!
This update represents a significant amount of work behind the scenes, particularly with the performance improvements.
While we're continuing to develop new content for CRYO, we also want to ensure that the existing experience becomes smoother, more stable, and more enjoyable with every update.
As always, we appreciate everyone who takes the time to report bugs, share feedback, and support the game throughout Early Access. We've been really enjoying reading everyone's reviews and feedback, and we're hoping to address the issues you guys mentioned where we can.
If you encounter any new issues following this update, please report them! The rendering changes have been extensive, and your reports will help us identify anything we may have missed.
Thank you for your continued support!
This announcement was originally published by Valko Game Studios on Steam on Nov 9, 2026.
Open the original on Steam