Oct 29th Patch
Quality of Life
- Increased the size of some Hexblade battle areas to make battles more enjoyable. Still more to come.
- Reduced damage scaling to mid levels. Currently, the vampire level is simulated, and the game auto-scales enemy spawn numbers, damage, and HP. This, combined with a lack of defensive build strategies, made mid-game very punishing. This was very punishing for mid-tier players, and we've reduced it. We will be adding these missing systems very shortly.
- Void fields not under the Obsidian Octahedron only obscure sound at 50% compared to that of the Obsidian Octahedron itself
- Removed Sheathing animations, and weapons now particlize away when not in use.
- Revised and re-recorded Sir Kael’s voice lines to improve dialogue pacing
Bug Fixes
- Fixed a bug where enemies couldn't see players because several perceived bad weather events were obscuring them. Weather effects enemy visibility, and a bug had compound storms setting their visibility to 0. Enemies can see you. Much more to come on the AI front.
- Fixed several enemies not being properly affected by The Tempest. They are now properly shocked, revealing their skeletons. Just in time for Halloween and Day of the Dead!
- Abyssal Shield not blocking all damage. This was fixed, and we added 3 levels of damage mitigation (20%, 40%, and 60%, respectively). Thank you, MintMaximus!
- Lightning Strike from weather now damages the player
- Hitting shortcut keys in photo mode did bad things; this has been fixed
- Sometimes the players would get stuck leaving photo mode - this has been fixed
- Tweaked physics input for IK for certain death animations
This announcement was originally published by Apocalypse Studios on Steam on Oct 30, 2026.
Open the original on Steam