Beta Branch Now Available!
Hello, this is Finalblow!
The beta branch we mentioned previously is now available!
There are still some areas that need more polish, but this build has been prepared so that you can experience the changes coming to Deadly Trick in advance and share your feedback with us. We would greatly appreciate your understanding even if you encounter some rough edges while playing.
In particular, the Trial phase still uses a considerable number of temporary assets. Please keep in mind that what you see now is not the final version.
Also, the beta branch and the default public version do not match with each other, so please keep this in mind when playing.
How to Access the Beta Branch
1. In your Steam Library, right-click Deadly Trick and select Properties.
2. Under Game Version & Betas, select beta.
3. Once the update is complete and the game version is displayed as beta, the switch is complete.
How to Return to the Default Public Version
1. In your Steam Library, right-click Deadly Trick [beta] and select Properties.
2. Under Game Version & Betas, select the default public version.
3. Once the update is complete, you will be returned to the existing public version.
Current Development Status of the Beta Branch
Most of the UI has now been significantly improved to suit the gameplay of the beta branch, and we have refined the functionality as much as possible to ensure that it does not cause major inconvenience during actual play.
There are still details that need further polishing, but the build is now at a point where you can properly experience and evaluate the new systems yourselves.
However, many temporary assets are still being used in areas related to the Trial Room.
We plan to keep the newly introduced photo evidence presentation and presentation-focused discussion format going forward. For now, we have focused on implementing the functionality, and once the art assets are complete, we will begin improving the visuals in earnest.
Unless any major issues arise, we expect to introduce the new Trial Room once the art work is complete.
Development has actually progressed much further than what you see in the image above...!
The Trial Room map is also being treated as a high priority.
Since we are not creating an entirely new map from scratch, but instead restructuring the existing Trial Room to fit the new systems, we do not expect the work to take relatively long.
We also plan to make full use of our collaboration with external artists to speed up production.
It may still look somewhat rough and incomplete right now, but we would appreciate your patience. We will continue improving it into a much more polished experience!
And as always, your feedback is more than welcome!
Please feel free to use the in-game report feature to send us anything from minor inconveniences to your thoughts on the overall game systems. We will carefully review the feedback you send and use it as a reference for future improvements.
Development Status of the Major Update
Separate from development of the beta branch, the large-scale content update we previously announced is also continuing to move forward.
Large-scale outsourced art production for the new map is currently underway, and completed assets are gradually being delivered to us.
At the same time, work on the new character's LD and SD illustrations, as well as LD and SD illustrations for the new skins, is also progressing steadily.
Although the Trial system overhaul and broader improvements to the game have been added to our development schedule, production of the content for the major update is continuing alongside them.
In particular, we are collaborating with multiple external artists on art asset production, allowing us to minimize the impact that our internal system development has on the overall production schedule.
In other words, development of the beta branch is not causing a major delay to the large-scale update we were already preparing, so there is no need to worry too much.
We will continue working hard to bring you the new map, character, and skins in the best possible form!
About Future Updates to the Default Public Version
However, updates to the default public version may be somewhat slower for the time being.
For now, we plan to focus on updating and maintaining the beta branch, improving the quality of the new game systems, and seeing how players respond to them.
If we achieve positive results after sufficient testing and validation, we plan to move toward integrating the beta branch changes into the default public version.
In particular, the newly redesigned UI was created specifically for the new game systems, so applying it directly to the existing public version could cause various issues.
For that reason, we plan to avoid making major changes to the systems of the default public version for the time being and keep it as stable as possible.
Of course, we will continue accepting reports regarding bugs, translation errors, balance issues, and other problems in the existing public version, and we will do our best to apply fixes wherever possible.
Update Summary
We hope you will freely enjoy whichever version best suits your preferences!
If you would like to experience the newly changing Deadly Trick first, choose the beta branch. If you prefer the game systems you have been enjoying until now, please choose the default public version.
The beta branch may offer a significantly different gameplay experience from the current version. The new systems may feel unfamiliar, and some players may naturally prefer the appeal of the existing version.
We are not trying to deny the value of the existing Deadly Trick or suggest that its current systems are wrong. We also deeply value the unique appeal that Deadly Trick has had up to this point.
However, we believe that new experiments and changes are necessary if we want the game to continue evolving so that more people can enjoy it and have an even more fun and satisfying experience.
There may be some inconvenience along the way, but we would greatly appreciate your understanding that this is an effort toward the long-term development of Deadly Trick.
Please feel free to share any thoughts you have while playing. Positive reactions are helpful, of course, but honest feedback about areas you find disappointing is just as valuable in helping us improve the game.
Thank you sincerely to everyone who continues to take an interest in and play Deadly Trick.
We will keep working hard to make the game even more enjoyable. Thank you!
This announcement was originally published by Finalblow Co. on Steam on Nov 5, 2026.
Open the original on Steam