Deep Rock Galactic: Rogue Core

PATCH NOTES - RC: EA:03:02:00

Ghost Ship Games

PATCH NOTES: [ 03: 02: 00 - Build: 163674]

Hello Reclaimers,

Patch 2 is here with a bunch of optimisations, tweaks, and fixes. There may come a hotfix if needed, but otherwise most of us are now switching gears to begin work on Update 4. Stay tuned for more info on that soon. Thanks for playing, Rock and Stone! With love, - The Ghost Ship crew

--- PATCH NOTES ---

Changes

  • New: Save & Quit. You can now save and quit a solo run and resume it later. The resume screen shows Resume Mission, with a Claim And Abort option if you'd rather end the run and claim its rewards.
  • Voidkin Dominator: Weaker armor, slightly lower max HP, slower turning (easier to flank), longer attack cooldown and a lower spawn rate so they don't pile up as much during waves
  • Updated the reroll (Refractor) UI to match the concept, with a less placeholder reroll animation
  • Alteration wheel: Changed text and colours
  • Soul Jar boss risk vector tweaked so it shouldn't feel as empty
  • Updated the affliction overlay for Blaze Charge and Ember-attuned for better feedback and visibility
  • Improved performance when rendering characters in the escape menu
  • Small damage system optimization
  • Instability alteration wheel: Turn icon 90 degrees so its hexagon lines up with the ring.
  • New intro video with updated text
  • Upgrades tutorial: the "Craft an Upgrade" step is now "Collect and deposit Expenite", and it tracks progress toward the next level
  • Balgorath: The rings in the ground and rising ring attacks are slightly thinner, so they're easier to jump over on uneven ground
  • Balgorath: Reduced the damage you take when Balgorath grabs the Corestone from you and knocks you back
  • Balgorath: Added Balgorath's missing image on the mission map
  • Boss rifts now keep the idol seal until the boss's death animation has finished
  • Armor Boost upgrade buffed: Uncommon/Rare/Epic now give +18/+24/+36 armor (was +12/+18/+24)
  • Guardian's Armor Beacon now restores up to 100% armor
  • The Trophy Wall armor bonus is now +6 (was +5), matching the other armor values
  • Find Gears objective: Elevator gears on the terrain scanner are bigger and a different colour, so dropped gears are easier to find
  • Tweaked some OpsCom task goals so they trigger more consistently
  • Enemies now play at most one hit reaction every 0.25 s
  • Tweaked Molaktula biome to improve visibility
  • Reduced how far away wave enemies can spawn from rifts
  • Moved the chat up slightly on the negotiation screen so it no longer overlaps the portrait borders
  • Performance: Enemies far from all players update and replicate less often while off-screen
  • Performance: Settled enemy corpses now stop costing physics time
  • Performance: Lower GPU cost while the escape menu and 3D preview menus are open
  • Performance: Several smaller physics and lighting optimizations (Bloaters, Creepers, Expenite chunks, enemy explosion overlaps)
  • Performance: Optimized physics asset of Creeper, Bruiser, Vanguard and Scorcher. Also removed inverse square fall off from Scorcher and Vanguard head light
  • Performance: Prop animations now only tick when rendered
  • Performance: Optimized Rift effects and improved effect culling on rifts

Fixes

  • Fixed clients sometimes being disconnected from the host on the results screen
  • Elevator gear objective: Fixed gears spawning at the top of the entrance elevator
  • Elevator gear objective: Fixed the objective requiring more gears than actually spawned
  • Elevator gear objective: Fixed the gear elevator not spawning in some cases
  • Fixed equipped enhancements not being visible to clients
  • Fixed the class icon showing on tooltips for enhancements that don't belong to a class
  • Fixed radiation boils sometimes attaching far from the enemy or inside its body, where they couldn't be popped
  • Fixed the workbench floating in the air for clients
  • Fixed BioBooster hacking minigame stalling after a failed wire cut.
  • Fixed the teammate tracking icon missing for players in the revive prison
  • Fixed per-team-size enemy spawn rarity settings always using the 4-player values
  • Fixed the Scrip notification staying on after the cosmetic sheet is fully bought
  • Fixed the Priority Target icon clipping in the server list
  • Balgorath grab tentacle fx fix
  • Fix Pro artifact not showing correct critical hit chance
  • Fixed and aligned the bar on the reward screen
  • Fixed many community-reported translation and text issues
  • Fixed enemies sometimes stopping partway along long paths instead of continuing to their target
  • Fixed issue where clients would get stuck in a "connecting" screen if host migrated during the loading screen
  • Fixed the Incendiary Grenade spawning its fire twice
  • Fixed Embedded Detonators damaging the player and allies
  • Fixed being unable to pick up the Corestone after a tentacle steals it
  • Fixed a barrier getting stuck open in Stage 1 and blocking ability use
  • Fixed clients seeing leftover resource chunks that couldn't be picked up after another player collected them
  • Fixed Gauntlets not showing up in the server list
  • Fixed your own hosted lobby not showing up in the server list
  • Fixed the intro video not playing and having no sound
  • Fixed Edge Stalker computing double explosion capsule overlaps (bad for Edge Stalker wellbeing and performance)
  • Fixed tutorial shouts playing in the wrong order, and added some that were missing
  • Fixed a crash for clients during level generation
  • Fixed a rare crash when quitting the game
  • Fixed very complex rooms for the find gears objective in simple facilities

This announcement was originally published by Ghost Ship Games on Steam on Nov 11, 2026.

Open the original on Steam
Deep Rock Galactic: Rogue Core

$14.99action-roguelike · co-op

View game

More from Deep Rock Galactic: Rogue Core

See more

Announcements come from each game's Steam news feed. ©2026 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. slopranks is not affiliated with or endorsed by Valve. Steam News