Defi's Devotion
September 2026
Update Friday #9
Happy Friday! Here's another update folks! Today we have a couple big changes that will affect strategies. One is that buildings maintain a level of infection after being attacked. This allows you to destroy buildings…
Update Friday #8
Happy Friday! It has been a very busy couple of weeks but here is an update anyway! Mainly, the issue of NPCs standing frozen in place after playing for a bit. Another minor change with larger implications is to…
August 2026
Update Friday #7
Happy Friday! Lots of updates to NPC and Hero behavior and tweaks all over. NPCs now fear zombies if not armed and flee. This also allowed me to replace the blind effect with a fear effect. When using the purple orb…
Update Friday #6
Hi folks! As you may have noticed, I have been pushing patches and not posting patch notes; I am sorry, life has been very busy. My focus is on moving the game forward which is why I keep patches rolling but sometimes…
July 2026
Update Friday #5
Happy Friday! The Blood and Shock basic abilities have been completely overhauled. The Blood ability now dashes the character forward and does damage to all characters the blood mist touches. The Shock ability is now a…
Update Friday #4
Hello folks, What a week!? We have more updates! The Haunt ability was getting complicated and still didn't feel good to use so I have stripped the push pull of infection and health because it already blinds but also…
Mid-Week Update
Hello! I went through and fixed a bunch of issues discovered on Friday's stream. The big one was the collisions on the map icons. Along with that I suddenly felt determined to refactor my road generation and give it…
Update Friday #3
Greetings Aspiring Immortals, Hope everyone is having a great start to summer! Lots of work this week went into a road generation that ultimately was too unstable to include but so much learned for the next attempt. As…
June 2026
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