Changelog for Definitely Sneaky But Not Sneaky 1.5.4
Hello all!
Just felt like fixing a few bugs and ended up adding a few new features and QOL. Enjoy!
Features:
- Added utility: Mine -> Like the bear trap, throw this onto the floor, and unsuspecting enemies may be in for a surprise!
- Added game option: Hide player UI -> Toggle this setting to hide the player UI in the bottom
Balance Changes:
- Twin mod twins' damage is no longer shared
- Projectiles and utilities that collide with laser doors now get destroyed or explode
- Explosion resistance mod no longer works against stun grenades
- Stun grenade explosions no longer push back targets
- Bear trap throw distance reduced
Small Changes:
- Added Fx to Player UI; items and utilities will now shake and move slightly when used in the UI at the bottom of the screen
- If you are grappling and get stunned, you will drop your grapple
- Explosion indicator rings, player rings, and buy spheres in zombie mode FX tweaked to look nicer
- New bullet wood impact SFX
- Gun empty SFX volume lowered
Bugs fixed:
- Player could still aim and attack when stunned
- Bullets would play FX after disappearing
If you want to give any feedback or suggestions, check out the Community Hub!
Thanks,
Thomas boxedworks
This announcement was originally published by boxedworks on Steam on Mar 3, 2026.
Open the original on Steam