Deja Vu : The Backrooms | Major Improvements 1
This update introduces major changes to both gameplay and environment, many of which were directly suggested by the community. Thank you for all the feedback—it helped shape this release in a big way.
Focus of This Update
This update primarily focuses on core mechanics and improvements to:
- Level 0
- Pipe Dreams
The next update will expand these improvements across the remaining levels.
New Features & Mechanics
- Hiding System You can now hide from threats, adding a new layer of strategy and survival.
- Entity Close Calls Encounters are more dynamic—there’s now a 50/50 chance you might narrowly escape.
- Puzzles Introduced Progression isn’t just about survival anymore—solve puzzles to move forward.
- Additional Dangers New hazards have been added throughout levels to keep you on edge.
Level Improvements
Level 0
- Improved atmosphere for a more immersive experience
- Added a safe room
- Introduced a fall death zone
- Added dynamic environmental elements
Pipe Dreams
- New dynamic elements and semi-jumpscares
- Expanded with new rooms to explore
- Some rooms can now be locked, offering temporary safety from entities
Bug Fixes
- Updated item spawning algorithm in Level 0
- Replaced player death body with a proper cadaver system
- Fixed entity roaming behavior after attacks
- Fixed item spawning issues in Level 0
- Fixed flashlight spawning (child actor issue)
- Fixed chase effect not fading out (broken dynamic material reference)
PS: I estimate the next update will be ready by May 1st. Please report any bugs you encounter in this version.
This announcement was originally published by mishdotcom on Steam on Apr 4, 2026.
Open the original on Steam