Din's Champion patch 0.990
This patch reduces memory fragmentation, fixes a crash, makes machine quests much more dangerous, makes items on ground cooler, and fixes several other minor issues.
0.990 change list:
- reduced some new/malloc calls (should be a little faster and fragment memory less)
- fixed a rare crash in ModelResource::getTagData
- earthquake machines much more dangerous now (Hathunter)
- now ice machines place long blocks at a time and more often (Hathunter)
- now blight machines place large blocks at a time and more often
- now fog machines start foggy places more often (Hathunter)
- now anti-magic & temporal flux machines trigger more often
- doubled weather machines chance for lightning
- increased bow damage by ~10% (LumberingTroll)
- now explosion path needs a clear path to actually damage an object
- now monsters are a little smarter about digging direction
- monsters that are trying to dig but aren't digging down, no longer try to hit blocks below them
- now monsters get a little yaw knockback also
- now properly give items to other players when salvaging if better than something on their hotbar
- no longer counts as running away if still within monsters base aggression range (Wraith_Magus)
- now skills that place blocks play PlaceSound
- now don't spawn random plants, rocks, or lights too near player house deeds (wrestless)
- now if arch-nemesis quest somehow fails, it counts as a world win for the player (sebirez)
- monsters that need oxygen should now avoid being submerged in liquids better
- marked many monsters as RequiresOxygen
- increased quarry explosive gas chances per cave from 0.0125 to 0.05
- doubled spawn chance of BreakableJarExplosive and BreakableJarPoison
- increased spawn chance of BreakableMushroomExplosive from 20.0 to 50.0
- changed gems GroundScale from 1.5 to 4.0
- changed helms GroundScale from 2.0 to 1.5
- changed shoulder items GroundScale from 1.0 to 1.5
- changed bags GroundScale from 1.5 to 1.2
- changed wrist items GroundScale from 1.0 to 1.5
- changed necklaces and jewelry GroundScale from 1.0 to 3.0
- changed rings GroundScale from 1.0 to 9.0
- now shields, necklaces, and jewelry on ground are pitched a little and raised up so can see them better
- now chest items on ground are pitched a little, raised up, and turned a certain direction so can see them better
- now rings on ground are turned a certain direction so can see them better
- now weapons on ground are pitched a little, raised up, and turned a certain direction so can see them better
- now precache common barrels effects/sound
- if bow in hand breaks will no longer be able to shoot arrows (Faya AOP)
- if weapon in hand breaks now play correct idle and attack animation for unarmed
- made smoke particles bigger but spawn less (hopefully faster) (MaDDworlD)
- using a crafting station a 2nd time no longer kicks you out to hand crafting menu
- special room objects should now overlap much less often
- should no longer spawn special rooms too close to player house deeds
- light on player items now basically has larger range of usable values (Hathunter)
- now barrels (and other similar chests) shouldn't overlap as much
- no longer send evidence data over network (not used in this game)
- fixed item sorting by slot type (ulyssessword)
- now more plants have better damaged sounds
- added a note that need to use server search to find password protected servers
- now crafting screen says "Hand Crafting" when not using a crafting station
- now crafting screen doesn't try to show an icon when not using a crafting station
- turned off MinSpawnDistFromGates (already covered by lifestone and house deeds)
- changed PROTOCOL_VERSION to 170
This announcement was originally published by Soldak Entertainment on Steam on Aug 8, 2026.
Open the original on Steam