Din's Champion

Din's Champion patch 0.990

Soldak Entertainment

This patch reduces memory fragmentation, fixes a crash, makes machine quests much more dangerous, makes items on ground cooler, and fixes several other minor issues.

0.990 change list:

  • reduced some new/malloc calls (should be a little faster and fragment memory less)
  • fixed a rare crash in ModelResource::getTagData
  • earthquake machines much more dangerous now (Hathunter)
  • now ice machines place long blocks at a time and more often (Hathunter)
  • now blight machines place large blocks at a time and more often
  • now fog machines start foggy places more often (Hathunter)
  • now anti-magic & temporal flux machines trigger more often
  • doubled weather machines chance for lightning
  • increased bow damage by ~10% (LumberingTroll)
  • now explosion path needs a clear path to actually damage an object
  • now monsters are a little smarter about digging direction
  • monsters that are trying to dig but aren't digging down, no longer try to hit blocks below them
  • now monsters get a little yaw knockback also
  • now properly give items to other players when salvaging if better than something on their hotbar
  • no longer counts as running away if still within monsters base aggression range (Wraith_Magus)
  • now skills that place blocks play PlaceSound
  • now don't spawn random plants, rocks, or lights too near player house deeds (wrestless)
  • now if arch-nemesis quest somehow fails, it counts as a world win for the player (sebirez)
  • monsters that need oxygen should now avoid being submerged in liquids better
  • marked many monsters as RequiresOxygen
  • increased quarry explosive gas chances per cave from 0.0125 to 0.05
  • doubled spawn chance of BreakableJarExplosive and BreakableJarPoison
  • increased spawn chance of BreakableMushroomExplosive from 20.0 to 50.0
  • changed gems GroundScale from 1.5 to 4.0
  • changed helms GroundScale from 2.0 to 1.5
  • changed shoulder items GroundScale from 1.0 to 1.5
  • changed bags GroundScale from 1.5 to 1.2
  • changed wrist items GroundScale from 1.0 to 1.5
  • changed necklaces and jewelry GroundScale from 1.0 to 3.0
  • changed rings GroundScale from 1.0 to 9.0
  • now shields, necklaces, and jewelry on ground are pitched a little and raised up so can see them better
  • now chest items on ground are pitched a little, raised up, and turned a certain direction so can see them better
  • now rings on ground are turned a certain direction so can see them better
  • now weapons on ground are pitched a little, raised up, and turned a certain direction so can see them better
  • now precache common barrels effects/sound
  • if bow in hand breaks will no longer be able to shoot arrows (Faya AOP)
  • if weapon in hand breaks now play correct idle and attack animation for unarmed
  • made smoke particles bigger but spawn less (hopefully faster) (MaDDworlD)
  • using a crafting station a 2nd time no longer kicks you out to hand crafting menu
  • special room objects should now overlap much less often
  • should no longer spawn special rooms too close to player house deeds
  • light on player items now basically has larger range of usable values (Hathunter)
  • now barrels (and other similar chests) shouldn't overlap as much
  • no longer send evidence data over network (not used in this game)
  • fixed item sorting by slot type (ulyssessword)
  • now more plants have better damaged sounds
  • added a note that need to use server search to find password protected servers
  • now crafting screen says "Hand Crafting" when not using a crafting station
  • now crafting screen doesn't try to show an icon when not using a crafting station
  • turned off MinSpawnDistFromGates (already covered by lifestone and house deeds)
  • changed PROTOCOL_VERSION to 170

This announcement was originally published by Soldak Entertainment on Steam on Aug 8, 2026.

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Din's Champion

$19.99action-rpg · crafting

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