Din's Champion patch 0.991
This patch fixes generating huge worlds, adds 3 new code paintings, improves multiplayer messages, and fixes several other minor issues.
0.991 change list:
- no longer try to spawn item block of settling loose solids when building world (causes some issues on larger worlds) (Sent Ernit)
- now town attackers will head towards player lifestone better
- added 3 new code paintings
- skills like earthquake now need line of sight to damage entities
- can now only place 1 of unique paintings (per world)
- now get error message if try to replace a skill on hotbar with an item (have to delete skill first)
- fixed a way to use skills much faster than intended (Etto/ulyssessword)
- can no longer get stealth and stealth bonus status effects at same time (ulyssessword)
- world/level modifiers now guaranteed across network (DaimonTrology)
- more recruit data is now guaranteed across network (DaimonTrology)
- more quest data is now guaranteed across network (DaimonTrology)
- more house deed data is now guaranteed across network
- now vendors wear a variety of clothing instead of all looking alike
- can now right click to equip held items like weapons from bags (will replace first similar item on hotbar) (wrestless/deadbeef)
- fixed not drawing all of world map sometimes when using My Base button
- fixed not sending player gate over network
- now when you get a blessing from good god, it specifically tells you it was from them
- fixed mismatching buildAndEquipItem virtual functions between Entity and Sentient
This announcement was originally published by Soldak Entertainment on Steam on Aug 14, 2026.
Open the original on Steam