Din's Champion patch 1.000
This patch fixes a skill speed issue, improves NPC usefulness, improves several skills, improves monster digging, adds 2 new code paintings, and fixes several other minor issues.
1.000 change list:
- fixed skills reuse time not counting first half of animation
- now NPCs get difficulty bonus mults
- now don't let the player move if blocks at player location haven't been received from the server yet (prevents rare case of failing out of the world)
- monsters should no longer try to attack door blocks
- fixed monsters not being able to attack doors correctly (door blocks were blocking sight to actual door)
- fixed another case where monster couldn't dig themselves out
- fixed Convergence skill applying radius reduction twice to skills like Immolation Trap (They Live)
- added all of the newish unique items to the collections
- beams now need line of sight
- chaining needs line of sight
- beams with no target will now use collision detection (can't go through blocks)
- fixed client side target selecting getting out of sync with server when CanOnlyTargetDirectly is set
- improved projectile chaining if targeting mid air instead of an entity
- now make sure projectile touchDistance can't be higher than explosionRadius (if it has an explosionRadius)
- fixed sweeping flames effect not matching cone shaped very well
- sweeping flames only damages blocks in its cone
- trees now have higher targeting priority compared to other plants (like grass)
- added 2 new code paintings
- can now craft torches at workbench (can still craft by hand)
- fixed frost nova damage speed not matching effect speed
- fixed hidden dig entity falling
- removed duplicate UnlockArmorBootsMailDemonologist
- added missing UnlockArmorChestMailValta
- changed PROTOCOL_VERSION to 171
- changed build_beta to 0
- turned off manual button for now
This announcement was originally published by Soldak Entertainment on Steam on Aug 21, 2026.
Open the original on Steam