Din's Champion patch 1.002
This patch fixes a crash, decreases memory fragmentation, improved controller support slightly, removed a few more quests from no town attack worlds, and fixes several other minor issues.
1.002 change list:
- fixed a crash in Quest::buildSpecificChanceWorld for renegades (rare case that didn't spawn a renegade at all)
- now NetworkSystem reuses local savedPackedDatas so not allocating/freeing memory as much
- now reserve 20,000,000 bytes for world save structure
- now reserve 10000 slots for boneCache
- reuse PackedDataObject more often (less allocating/freeing memory)
- fixed another way that hotbar slots could get confused
- now will target only target directly objects (like trees) in melee if nothing else to hit (makes targeting easier especially with controllers)
- earthquake, ice, and blight machines will no longer show up in worlds with town attacks turned off
- now if moving with controller pushes cursor a little movement direction (gives auto targeting stuff better hint at what to select)
- now clean up quest monsters better on uprisings when fail/complete quest
- fixed soft leather pouches having wrong number of slots (glug)
- made SafePtrBase::setSafePtr just return if same as current
- fixed another way town NPCs could try to attack player placed doors (glug)
- now prioritize plants over rocks for selection purposes (Drakaden)
- hopefully fixed a music menu issue in multiplayer
This announcement was originally published by Soldak Entertainment on Steam on Aug 28, 2026.
Open the original on Steam