Din's Champion

Din's Champion patch 1.005

Soldak Entertainment

This patch fixes clans potential overlapping player housing after a world transition, fixes passive skills from items, fixes nemesis support effects not getting removed correctly, improves pathfinding, and fixes several other minor issues.

1.005 change list:

  • on world transition if clan houses overlap player houses the clan is automatically removed (BoozyBear)
  • fixed damage boosts from passive skills on items Arilynvia's Bless (Hathunter/Sirmushroom/Rainbow Ankle Socks/jprec)
  • hopefully now support status effects on nemesis and arch-nemesis are always removed when support quest is solved
  • now actors that aren't in clan or town don't worry too much about getting back to their original position
  • fixed a way that weather fog could get too heavy
  • decreased requirement for Curse Lifter from 5 to 3
  • increased SpawnChance of god altars by 50%
  • fixed a way getting multiple xp for same kill
  • changed HypnotizingFlow DynamicStatMultAttack to StatMultAttack so would work correctly on items like Arilynvia's Bless (Hathunter/Sirmushroom)
  • now even if get skill from an item still have to have item requirements (if get mace mastery only applies bonuses if using a mace)
  • decreased orc caltrops HealthChangeInflation from 0.05 to 0.04
  • fixed SplitProjectiles not working correctly as an augment - this fix probably fixes several augment issues (Nekot The Brave)
  • fixed fire mastery not working on inferno skill (Nekot The Brave)
  • fixed Inferno not using HealthChangeInflation and thus not doing the correct amount of damage (Nekot The Brave)
  • no longer need bow for multishot minor augment
  • can now add tree damage rune to pickaxes (glug)
  • changed one of the dialogs from "fight like a baby" to "fight like a peasant"
  • changed saveVersion to 318

This announcement was originally published by Soldak Entertainment on Steam on Sep 18, 2026.

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Din's Champion

$19.99action-rpg · crafting

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