Din's Champion patch 1.005
This patch fixes clans potential overlapping player housing after a world transition, fixes passive skills from items, fixes nemesis support effects not getting removed correctly, improves pathfinding, and fixes several other minor issues.
1.005 change list:
- on world transition if clan houses overlap player houses the clan is automatically removed (BoozyBear)
- fixed damage boosts from passive skills on items Arilynvia's Bless (Hathunter/Sirmushroom/Rainbow Ankle Socks/jprec)
- hopefully now support status effects on nemesis and arch-nemesis are always removed when support quest is solved
- now actors that aren't in clan or town don't worry too much about getting back to their original position
- fixed a way that weather fog could get too heavy
- decreased requirement for Curse Lifter from 5 to 3
- increased SpawnChance of god altars by 50%
- fixed a way getting multiple xp for same kill
- changed HypnotizingFlow DynamicStatMultAttack to StatMultAttack so would work correctly on items like Arilynvia's Bless (Hathunter/Sirmushroom)
- now even if get skill from an item still have to have item requirements (if get mace mastery only applies bonuses if using a mace)
- decreased orc caltrops HealthChangeInflation from 0.05 to 0.04
- fixed SplitProjectiles not working correctly as an augment - this fix probably fixes several augment issues (Nekot The Brave)
- fixed fire mastery not working on inferno skill (Nekot The Brave)
- fixed Inferno not using HealthChangeInflation and thus not doing the correct amount of damage (Nekot The Brave)
- no longer need bow for multishot minor augment
- can now add tree damage rune to pickaxes (glug)
- changed one of the dialogs from "fight like a baby" to "fight like a peasant"
- changed saveVersion to 318
This announcement was originally published by Soldak Entertainment on Steam on Sep 18, 2026.
Open the original on Steam