Update 0.2.5 - Cartel Transport Orders, Optimizations, Bug Fixes
Hey everyone, It's been a bit longer than usual since the last update. I went through a few health issues in the meantime and the team was dealing with some burnout, so this one took longer than we wanted. You can be sure we'll be back to our usual, more frequent update schedule from here on. This update opens up flying much earlier and adds a brand-new way to earn: Cartel Transport Orders, a pure logistics mode with runs between cartels and no production required. Alongside it comes a heavy round of co-op, tutorial and save fixes, plus performance work for box-heavy bases. Full notes below.
New: Cartel Transport Orders
A new delivery mode: haul ready-made sealed cargo between cartels by aircraft. No production needed, just pick up, fly and deliver for cash
- No more waiting for Reputation 38 to fly: Cartel Delivery unlocks at Reputation 18 (island production deliveries still unlock at 38, and the free starter aircraft can't be sold until then)
- New tutorial video for cartel deliveries (Cargo Runs Tutorial)
- The logistics board now holds up to 6 simultaneous orders (was 3)
Blue sealed boxes are the cargo of transport orders. You pick them up, fly them over and deliver them sealed. What is inside is the cartels' business, not yours.
If you only want to deliver transport orders, enable the "Only Transport Orders" option in the logistics orders tab.
Also you can play or watch tutorial (Cargo Runs tutorial) from in game Tutorial menu (you can open it with T key).
Optimizations
- Dispatching many dealers no longer causes a multi-second freeze (~3.6s to ~0.1s)
- Box rendering optimized: single-mesh box shells and hidden-content culling make box-heavy bases run noticeably smoother
- Janitor trash scanning now costs less CPU
- Reduced shadow casters on the distiller, weapon printer and workbench
Bug Fixes
- Fixed some saves failing to load or loading half-broken. Corrupted box data now self-repairs on load
- Fixed rejecting a transport order destroying sealed boxes already loaded on your aircraft
- Fixed sealed box counts on the pickup truck getting out of sync between players and after rejoining
- Fixed cancelling a placement from an overfilled box making the item vanish for one player
- Fixed the Cargo Runs tutorial getting stuck (0/9999 or a stranded arrow) after delivering early or when your partner finished the order while you were offline
- Fixed the same offline/partner catch-up issues across the entire Aerial Logistics tutorial
- Fixed the "Dispatch the Transportation Car" steps waiting forever or completing without the dispatch. They now track the car's location instead of yours
- Fixed tutorial one-time rewards being lost to a co-op timing race
- Fixed errors when teleporting right as a tutorial objective appeared
- Fixed objective arrows showing at the wrong location right after loading a save
- Fixed stray objective arrows lingering on screen after a step auto-completed or the tutorial was stopped
- Fixed mission panel errors when the mission UI closed mid-animation
- Fixed packing table slots getting permanently stuck or lost
- Fixed packing workers freezing at the packing table
- Fixed sealed packs reopening after a reload
- Fixed covert delivery mix-ups. The vehicle now only accepts properly sealed packs
- Fixed janitors and workers freezing or erroring after loading a save whose targets no longer existed
Upcoming Updates
- Elevator Delivery Worker
- Outdoor Places (YEAH FINALLY)
- Worker Assignment System: You'll be able to assign specific machines, stations, and pots to your workers.
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This announcement was originally published by Plan Dirty Games on Steam on Nov 12, 2026.
Open the original on Steam