Patch 1.03: leaderboards, bug fixes and a full balance pass
Patch 1.03 is live. Note: runs saved in 1.02 can’t be continued. Your Codex, achievements and profile are safe.
LEADERBOARDS
- All-time boards for regular runs: one normal, one HARDCORE. Ranked by highest difficulty won, then score.
BUG FIXES
- Stuck Steam achievement progress bars catch up to your real progress.
- Hall of the Fallen and Champion of the Sands unlock properly (Champion now counts PvP Arena and 2v2 wins).
- Doom’s Wager returns your staked pips when you win.
- PvEvP: fixed a softlock when both sides reached the arena at different times.
- PvP Arena: the score no longer spoils a round before it plays.
- Profile BEST WIN counts HARDCORE wins.
- Quick Start: the HARDCORE box no longer overlaps PLAY NOW.
BALANCE PASS
- Boss checks hit harder, and every Harbinger now uses them. Heroes play around them: healers pre-heal, tanks save defensives, damage dealers save big hits.
- Every Herald and Harbinger evened out, and every difficulty from +0 to +8 refit around them.
- The Storm-Crowned reworked: Skyrender hits and Stormling kills fill a STORMBREAK bar that slams him down for the whole party to hit.
- Sieges: 3 to 8 district rooms, and the town rallies your heroes to 60% health and mana before the Harbinger.
- No more endless stalemates: when an ordinary fight drags on, the enemies falter and flee, leaving their loot behind. Bosses never run, so they fight to the end.
- Boss fights limit potions: none in the first 10 s, then one per hero every 30 s.
- Classes and specs evened out within their roles; Cataclysm and Valor strengthened; contracts retuned; a few legendary weapons trimmed.
ALSO
- Steam news on the main menu.
- New achievement progress bars; Sunday Best and Regular are easier (they unlock on launch if you already qualify).
Bugs or ideas? Post them in the Discussions.
-Mire Studios
This announcement was originally published by Mire Studios on Steam on Oct 23, 2026.
Open the original on Steam