Dragonkin: The Banished

Harrower Update is OUT NOW!

Eko Software

1.7.79.58651 version

Hello Hunters,

After our summer update adding crossplay, the Purgatory, uniquesitems - the Ravenous Weapons and more to the game, it's time for the Dragon Hunters roster to welcome a new member, along new additions, tweaks and fixes!

Before diving into the details, check out our new trailer:

[Highlights]

  • New Playable Character: The Harrower

Equip up to 10 skills of ANY Wyrmling, summon an army of minions, move easily across the battlefield and get ready to unleash your powers! With the Harrower, you'll be able to enjoy a completely new experience.

Learn more by reading one of his dedicated Devblogs:

  • New Mode: Survival (Hardcore)

Push yourself to your limits and see how far you can get before being honored in the Pantheon by playing in the new Survival mode.

Learn more:

  • New Uniques added: The Ravenous Weapons collection gets bigger

The second wave of uniques makes its way to the game to give you even more options for your builds! Discover new Ravenous effects by diving back in the Purgatory.

Find out some of these additions:

  • New Modifiers added:

Enjoy new modifiers on any character and discover new possibilities for your builds!

Check out:

New cosmetic DLC - Harrower Cosmetics Pack

A new paid DLC is available, specifically designed for the Harrower, the new playable character!

If you want to support Dragonkin, you can find it here:

Get the Light of the First Praise free DLC!

If you're new to Dragonkin, you can get this free DLC by joining our Discord!

  1. Join our Discord
  2. Head to the 'Claim your DLC' channel
  3. Type /claim and press Enter
  4. Choose your platform
  5. Grab your key from the bot message
  6. Go to Steam > Games > Activate a Product on Steam and enter your code
  7. Equip your new cosmetic in the Cosmetic tab in your inventory

Patch notes will feature a [] emoji whenever the change is based on community feedback!

[Update]

Gameplay

  • Added a new playable character: The Harrower
  • Added a permadeath mode: Survival
  • Added new Ravenous Weapons
  • Added new modifiers
  • Whirling mastery
  • Omni-strike
  • Double attack (reworked)
  • Order
  • Instability (Harrower)
  • Torment (Harrower)

Added 6 new draconic affixes

Added an input to force summons to attack a targeted enemy

  • Mouse/Keyboard: Mouse wheel
  • Gamepad: Left joystick

Added a new passive on the Oracle: Oracular Potential

  • Increases the maximum Vision gauge by 20
  • It replaces the Elementalist passive, which has been transfered to the Harrower

Wyrmling armors are now displayed to all players during an online session

Tweaked Mephestel (final boss) phase 2 to smooth the path progression

Balance

  • Updated some potion effects:
  • Mighty / Puissante (buff)
  • Up to 5% of max HP → up to 10% of max HP

Distilled / Distillée (rework)

  • Potion duration bonus → adds a flat healing over 10s

Fate Tempter / Dangereuse (buff)

  • Healing reduced by 50% → 25%

Updated some characters skills:

  • Rapid Strike / Frappe rapide (Knight)
  • Attack speed buff duration increased from 1s → 2s

Explosive Overload / Surcharge explosive (Knight)

  • Can now be cast while moving slowly

Compressed Air / Air comprimé (Knight)

  • Now grants a temporary bonus damage for each enemy hit

Lightning call / Injonction de foudre (Oracle)

  • Can be used while moving

Energy Projection / Projection d'énergie (Oracle)

  • Fires more projectiles every 3 cast instead of a single stronger one

Voices of the Dragon / Voix du dragon (Barbarian)

  • Now a hold channeling skill with higher potential damage
  • Can now be cast while moving

Ice Breath / Souffle glacial (Barbarian)

  • Can now be cast while moving slowly

Gathered Gales / Bourrasque chargée (Tracker)

  • Can now be cast while moving slowly

All dash snaps

  • Cooldown reduced from 3s → 1s

Quality of Life (QoL)

  • Increased the storage of the fragments stash
  • 72 → 110 per tab (432 → 660 total)

Unlocked cosmetic gears are now shared between all characters of a same class, instead of being exclusive to each character

Menu & UI

  • Re-added the Changelog button used during Early Access on the main menu (PC only)
  • Added a new add-ons menu
  • Added a new pantheon menu on the main menu (survival mode)
  • Added minions widget summarizing number or health of alive summons
  • Can be turned off in the option

Added a hold feedback on some channeling skills (1 per character):

  • Explosive Overload / Surchage explosive (Knight)
  • Psychokinesis / Psychokinésie (Oracle)
  • Voices of the Dragon / Voix du dragon (Barbarian)
  • Gathered Gales / Bourrasque chargée (Tracker)
  • Whirling Scourge / Fléau tourbillon (Harrower)

Added all modifiers in the game guide codex

VFX

  • Updated Etheral Darts (Oracle) VFX area scaling to better match the hitbox

Optimization

  • Improved Texture streaming

Bug Fixes

Skills

  • Fixed some interactions with Shield of the Oracle talent (Oracle) not using HP before the talent conversion:
  • Doombell / Cloche du Destin ravenous weapon
  • Rallying Banner / Bannière de ralliement skill (Knight)
  • Inexhaustible Supplies / Ressources inépuisables passive (Knight)
  • Chaotic Armor / Armure chaotique skill (Oracle)
  • Ancient Runes / Runes anciennes skill (Barbarian)

Fixed Evangelist talent (Knight) damage resistance debuff not working properly

Fixed Evangelist talent (Knight) not attracting all summons on the marked enemy

Fixed Heroism talent (common) not being trigger correctly by some skills, such as Electric Wave (Oracle)

Fixed Dance of Daggers (Tracker) not always inflicting damage on some enemies

Fixed Quick Reflexes / Instincts inexpliqués (passive) reflex duration (4s → 6s)

Fixed Ethereal Sentinel (Oracle) duration scaling

Fixed Quick Thinking / Notion soudaine (passive) duration scaling

Fixed an issue with Strategist talent (common) not always applying its bonuses on all summons

Fixed an issue with Colossus (passive) not reducing damage from weak enemies

Fixed an issue with Elemental Expulsion / Expulsion élémentaire and Mystical Fortification / Fortification mystique passives (Oracle) not working properly

Fixed Survivor's Spirit (Barbarian) damage type

Fixed Tracker View passive (Tracker) that could trigger on an already marked enemy even when not marked enemies were available

Fixed Pack Hunter talent (Tracker) not always summoning a Draghurss when triggered

Fixed Chaos talent (common) not always giving 2 bonuses at rank 3

Fixed an issue making the character running off when holding down the Force Attack input and the Left Mouse button to cast some skills (e.g Ricochet Shot (Tracker)) without targeting something

Fixed an issue where the character was not always moving to the target when the Move to target option was enabled

Fixed an issue when casting a skill bound on the Left Mouse button while having the Move to target option disabled, where the character would move to the target after casting the skill

Fixed the following skills being considered out of range when used too close to the target and bound the Left Mouse button, preventing them to be cast:

  • Acrobatic Strike / Frappe acrobatique (Tracker)
  • Executioner's Claws / Griffe d'exécution (Tracker)
  • Malignant Assault / Frappes soniques (Tracker)
  • Compressed Air / Air comprimé (Knight)

Fixed an issue where the character could move toward the mouse when casting a skill while pressing the Force Attack input

Fixed an issue with Gathered Gales (Tracker) not charging up when clicking and holding on the target and having the skill bound to the Left Mouse button

Fixed an issue with some movement skills that could be cast on unreachable target, e.g Intense Propulsion / Propulsion intense (Knight) or Merciless Evasion / Esquive tranchante (Tracker)

Fixed an issue with Chain Lighting / Chaînes d'éclairs (Oracle) and Ricochet Shot / Flèche ricochet (Tracker) not bouncing back from Dragons Lords

Fixed an issue with Spear of Ice / Javelot de glace (Barbarian) projectiles that could hit enemies several times

Fixed the range of some skills that could make the character get too close to its target or the opposite, not close enough

Fixed Practice makes perfect modifier resetting when using another skill or requiring successive casts of the same skill

Fixed an issue with Rapid Fire (Tracker) doubled projectiles not working properly with Projectile Flurry talent (Tracker)

Fixed an issue with Rapid Fire (Tracker) symbiosis VFX not being applied to all projectiles

Fixed some potion effects not being triggered when attacking

Fixed an issue that could sometimes make a wyrmling trigger skills out of range when far from the player

Fixed Dancing Embers / Flammèches animées (Fire Wyrmling) flames sometimes not all following the character

Fixed Volatile Doom / Accumulation instable (Electric wyrmling) triggering every 11 hits instead of 10

Fixed Toxic Gas Cloud skill (Toxic Wyrmling) / Écran toxique permanently slowing enemies

Fixed some wyrmling skills not scaling correctly with their tags

Enemies

  • Fixed an issue with Sayapburuk champion clone sometimes not disappearing if stunned
  • Fixed an issue where you could step out of Kalybnog arena during the fight in the 'Hunt for Kalybnog' quest
  • Fixed an issue where you could make enemies spawn infinitely from rifts
  • Fixed an issue with some projectiles not moving during phase 1 of Vidskrig fight (ice boss)
  • Fixed Vidskrig (ice boss) instantly attacking at the start of phase 2
  • Removed safe spots during Vidskrig (ice boss) phase 3
  • Fixed a visual issue with the Portal Hydra enemy that could sometimes have one head both through a portal and on its body at the same time
  • Fixed an issue with the Ghoul elite affixe health effect
  • Fixed Dark Sorcerer enemy being able to summon infinite Greater damned enemies
  • Fixed an issue where Sirkiel (champion) could teleport too far from his battle zone during Blood Sorcery / La sorcellerie du sang quest
  • Fixed Okerobia laser attack VFX being misplaced

Levels

  • Fixed some navmesh issues in the Purgatory and the Catacombs of Fire
  • Fixed a visual issue with city appearances displaying a flying roof in the Qhongirati Camp while the Arsenal upgrades is unlocked
  • Fixed a light intensity in one entrance of the Sanctuary of Perdition (redish ambiance)
  • Fixed an issue in Resurgence Stronghold where a rift could block the path

Local coop

  • Fixed an issue in local coop where the main player wasn't always entering the auto-follow mode when opening the inventory while the second player was still moving

Loot

  • Fixed an issue not hiding completely the VFX of special items when using the Loot Filter (such as Ravenous, Divine, Draconic)
  • Fixed an issue with loot VFX that could sometimes be displayed away from the loot during a few seconds upon spawning
  • Fixed an issue with ravenous draconic weapons where the ravenous modificator was not apply to a draconic affix if it was also in the non-draconic affixes pool
  • Fixed primordial dust not dropping correctly above Apocalypse II difficulty
  • Fixed some ravenous weapons with an invalid number of affixes in some rarities
  • Fixed an issue preventing from unlocking the cosmetic version of Toriel Legend Hammer (Barbarian)

Quests

  • Fixed barrels not rolling smoothly for all players in Immortal Customs / EGH_GA1_M1 quest in online session
  • Fixed an issue with The House of God of Ja’Ksara fate card VFX not being removed after finishing a hunt
  • Fixed an issue where elite enemies could spawn infinitely during the Strength of Will quest
  • Fixed Alaric's weapon being visible when praying in Daring Reconnaissance (T4_M6_Q1)
  • Fixed an issue sometimes preventing from starting a new Chaos Hunt after completing one in online session
  • Removed a misleading pointer in The Lord of Okeanos / Le Seigneur d'Okeanos quest
  • Fixed soldiers who didn't defend themselves at the top of the city during The Reconquest of Pont-Noir / La reprise de Pont-Noir quest

UI

  • Fixed an issue where the Loot Filter could be opened after displaying the Inventory through another menu (such as a crafting menu)
  • Fixed an issue where a gear or fragment icon could stay displayed on the cursor when crafting in the Enchanter or Memorialist using a gamepad
  • Fixed an issue with the Sayapburuk champion health bar sometimes displaying a clone's health bar
  • Fixed an issue on the Hunting Maps menu where the interaction with quests at the bottom could be blocked by the Purgatory eye when using a gamepad
  • Fixed an issue displaying the Purgatory quest permanently on endgame group in the Group Management menu
  • Fixed elite enemy icon that could be replaced by the simple enemy icon during some quests
  • Fixed an issue displaying the wrong cursor icon when hovering Skokiel's clones (champion)
  • Fixed a layout issue on the character selection screen where the cursor could disappear on crossplay cities while navigating down with a gamepad
  • Fixed an issue displaying the player summons as enemies on the minimap when the "A fog descends... / Vision limitée..." curse is selected during the Purgatory
  • Fixed a layout issue on multiple lines texts when announcing the curse or the wave in both the Purgatory and the Test of Will
  • Fixed an issue with player's name sometimes being replaced by the throbber when trying to update the HUD during online session
  • Fixed the missing feedback on the Purgatory timer not visible to all players in online
  • Fixed an issue that could sometimes display wrong values on the Electric Wall (Oracle) description
  • Fixed Quick Response / Célérité réactive talent (Oracle) cooldown display
  • Fixed wrong text in Torvald Egilsson (Ancestor) tooltip
  • Fixed a layout issue with the abandon button and properly hide the jauges after losing during a 200+ wave in the Test of Will
  • Fixed an issue refreshing the Ornamentalist menu too often in an online session

Miscellaneous

  • Fixed a crash that could occur with Kalybnog bulbs (champion)
  • Fixed an issue not loading properly some VFX from a selected city appearance when going back to the city
  • Fixed a performance issue that could occur during rift opening sequences
  • Fixed Saur Iknog name in French
  • Fixed an audio issue where a shrilling noise could be heard for a few seconds instead of the game SFX

This announcement was originally published by Eko Software on Steam on Nov 12, 2026.

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